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Cover of Before the Ground Shifts

Before the Ground Shifts

Solo roleplaying game · by Baba Yaga · in English
Game Pay what you want No AI PDF
Published 3 November 2026 · On Quisicosas since 3 November 2026
Featured in the newsletter of 3 November 2026 (on Substack)

What it is about

Note: You need a d8 and a d12 to play this game, in addition to Journaling tools! Beyond the shifting gully lies a fortified town named Glissin, the last bastion of civilization where the mountains and desert meet. The town is succumbing to the Glassrot Scourge – a magical, virulent blight that crystallizes living flesh. The expedition carries the only known cure, a special serum harvested from and carried by massive, nervous Strider Beasts. If the beasts panic or slip from the narrow ledges, the serum casks break and the town falls. As a Surveyor, you must chart a path and drop vital supply caches before the flash-storm warps the canyon features. As the Expedition Leader, you must drive the convoy across the crumbling shale before the ground shifts, and you lose your precious cargo. INTENDED MODES OF PLAY Solo Run: Play Part 1 as the lonely Surveyor, then turn the page and lead the Expedition in Part 2 using your own map and journal notes. Asynchronous Co-Op: Player 1 braves the storm as the Surveyor, completing the map and logbook. Once finished, hand the map, logbook, and grid over to Player 2, who takes the reins as the Expedition Leader to navigate the gully days later. WHAT YOU NEED TO PLAY 1d12 (Navigation & Discovery Die) 1d8 (Time, Hazard & Mutation Die) Grid Paper (An 8×8 grid labeled A–H horizontally and 1–8 vertically) Writing Tools: A pencil, a fine-tip pen (black), and a secondary pen (red/colored for mutations/hazards) A Blank Journal or Logbook

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