
Before the Ground Shifts
Published 3 November 2026 · On Quisicosas since 3 November 2026
Featured in the newsletter of
3 November 2026 (on Substack)
What it is about
Note: You need a d8 and a d12 to play this game, in addition to Journaling tools! Beyond
the shifting gully lies a fortified town named Glissin, the last
bastion of civilization where the mountains and desert meet. The town
is succumbing to the Glassrot Scourge – a magical, virulent blight
that crystallizes living flesh. The expedition carries the only known
cure, a special serum harvested from and carried by massive, nervous
Strider Beasts. If the beasts panic or slip from the narrow ledges,
the serum casks break and the town falls. As
a Surveyor, you must chart a path and drop vital supply caches before
the flash-storm warps the canyon features. As
the Expedition Leader, you must drive the convoy across the crumbling
shale before the ground shifts, and you lose your precious cargo. INTENDED
MODES OF PLAY Solo
Run: Play Part 1 as the lonely Surveyor, then turn the page and lead the
Expedition in Part 2 using your own map and journal notes. Asynchronous
Co-Op: Player 1 braves the storm as the Surveyor, completing the map and
logbook. Once finished, hand the map, logbook, and grid over to
Player 2, who takes the reins as the Expedition Leader to navigate
the gully days later. WHAT
YOU NEED TO PLAY 1d12 (Navigation & Discovery Die) 1d8 (Time, Hazard & Mutation Die) Grid
Paper (An 8×8 grid labeled A–H horizontally and 1–8 vertically) Writing
Tools: A pencil, a fine-tip pen (black), and a secondary pen (red/colored
for mutations/hazards) A
Blank Journal or Logbook






