QuisicosasNews about solo tabletop RPGs
Cover of The Broken Watch

The Broken Watch

Solo roleplaying game · by Mariko Fujimoto · in English
Game No AI PDF
On Quisicosas since 18 February 2024
Featured in the newsletter of 18 February 2024 (on Substack)

What it is about

The Broken Watch is part of the ECCOSYSTEM and acts as an expanded world and character building tool. You must have reached an Endgame scenario with your agent in Project ECCO to start this game. You will continue playing as your agent to develop and expand their character and backstory through The Broken Watch prompts. Something is wrong. You come to consciousness in an unfamiliar place with nothing but a broken watch on your wrist, a handful of spare change, and a journal scattered with entries. The last thing you remember is leaving your sixth encounter with The Agency. Or was it your sixth encounter with The Entity? Flipping through the journal, you see notes scrawled in your hand, though you do not remember making them. The entry for today’s date stands out to you: JUMP . Your body remembers even as your mind does not, and your hand reaches to activate the watch that moves you through time. But your watch is broken. You can only travel to places you have already been... Where, or more accurately, when will you end up? Traverse through your personal timeline to rediscover who you are and your connections to The Agency and The Entity. At a Glance For 1 player with no GM required Over 150 character and world-building prompts Acts as an alternate ending option for your Project ECCO game CW : violence, body horror, loss of identity, disaster, death, imprisonment, gaslighting/false memories, childlike monsters, isolation/abandonment, trauma, other physical and psychological horror elements.
Like these finds?

Subscribe to Quisicosas and get the solo RPG news in your inbox (the newsletter is in Spanish).