QuisicosasNews about solo tabletop RPGs
Cover of MurkyTime

MurkyTime

Solo roleplaying game · by Murkdice · in English
Game Free No AI PDF
On Quisicosas since 8 April 2024
Featured in the newsletter of 8 April 2024 (on Substack)

What it is about

MurkyTime is a system agnostic, turn based, time tracking focused procedure for TTRPGs. You can plug it into most games if you want time to be a factor and to drive players to making meaningful choices. Great for dungeon/hex crawls, but other stuff too! It's an amalgamation of ideas from games I enjoy, and some of my own. I'm using this system at my table and it works a treat. Features: A time tracking procedure (with visual tracking). An encounter procedure that utilises a step dice system to represent increased risk, as well as having clue/information and faction/environment results. A conversion to 'longer term time' for hex crawls or urban exploration. Examples of resource tracking. Included (all print friendly): A make at home trifold pamphlet with the procedure information. A 'dungeon time' tracking sheet for 10 minute Turns. A 'longer time frame' tracking sheet for 6 hour Watches. A sheet with examples of non-traditional (less dungeon or hexcrawl focused) situations that you can use MurkyTime, like investigations and heists. If you like it, come join the Murkdice discord! Inspirations: Mausritter for its time keeping TURN for its event die (and Necropraxia before) Forbidden Lands for travelling in watches Blades in the Dark for clocks and faction movements.
Like these finds?

Subscribe to Quisicosas and get the solo RPG news in your inbox (the newsletter is in Spanish).