
Why We Fight: Direct Action
On Quisicosas since 1 September 2026
Featured in the newsletter of
1 September 2026 (on Substack)
What it is about
Why We Fight is a solarpunk narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future. Your Crew will journey through the remains of a post-civil war country to save lives, reclaim nature, create a community of compassion , and beat back the oppressive forces that threaten the chance for a new start. But most of all, it’s about learning about each other, and the things that inspire us. It’ll take close co-operation and a diverse set of skills, but together, we can make change! Why We Fight Features... Play alone or with friends in a system designed to support solo+ gaming A fast-paced narrative survival system where your characters are shaped by the situations they face. Tactical combat and lightning fast , pre-built encounters that adapt in response to the situation as it changes. A push-pull game of guerrilla resistance where the bonds between characters are what make the difference between life or death. Built-in unfolding narratives and player facing text , perfect for solo or GMless play. Designed for fast setup and play for any number of players, whether at conventions or your kitchen table. What's in the book? Make an impact with Direct Action! - Perfect for one-shot and short form sessions - 6 Missions and 11 Situations pre-generated for high speed GMless play - Build the world as you travel through it with 36 discovery prompts - Strike key White Fist operations and end their grip on a sprouting Solarpunk world - A5 sized pages, spreads & character sheet PDFs, all with live-text, links and bookmarks All our PDFs meeting dyslexia, partial-sighted and colourblind friendly legibility guidelines. Accessibility is important to us, and we hope this makes Why We Fight an experience to remember for everyone! Want to know more about the game? Prefer a real, tree-forged book? Visit our website to purchase physical copies or see an in-depth look at Why We Fight's features! Also check out other Why We Fight products: Change the world with the Core Book! - Campaign or one-shot, you decide - Prompt driven Situation builder making every scene unique - Multi-faction interplay, with detailed Bastion rules for evolving settlements - Six resolution Approaches for dealing with any Situation how you think is best - Beautiful, full colour artwork by Rob Ingle - A4 sized spreads, pages & character sheet PDFs, all with live-text, links and bookmarks Exclusive One Shot Adventures! - Short form, self contained narratives written by professional RPG writers for Why We Fight - Works with the Core Book and Direct Action - High quality layouts with full colour illustrations - Playable with new or existing Crews - Available individually or via a bundle Want to find players, share your thoughts or tell us about your adventures? Make a comment below or join us in the Stop, Drop & Roll Discord channel!





