
chronicles of the siege
Published 2 October 2026 · On Quisicosas since 3 October 2026
Featured in the newsletter of
3 October 2026 (on Substack)
What it is about
The Warlords hold the high road behind three Towers and a Castle. The Knights ride up the valley with banners and lances. Each side’s hero marches with its own Command and Tactic. Minions form Frontline and Backline. Equipment and relics harden the line. Spells break the walls. The war is decided by who first reduces the enemy Castle to rubble — or the enemy Hero to zero. Tone: epic fantasy siege, hot-seat tension, clear “break the walls or break the commander” fantasy. changed , flip tossed , catapulted across the lands and now back . Just Warlords and Knights . Commanders , infantry . Mechanical reshape and maybe working for the best . The return of the raids . prototype and refitted for war . Siege is here ! System How it works Mode Hot-seat (pass the device) or You vs AI Setup Each player picks a hero (15 Knights / 15 Warlords). Deck = hero + 29 cards. Win Enemy Castle LP ≤ 0 or enemy Hero HP ≤ 0 Draw 30 rounds with neither side winning Jewels +turn number each turn (capped at 10). Draw 2 cards. Lanes Frontline 3 + Backline 3 Structures 3 Towers (10 HP each) → then Castle (20 LP) Boss Armor Towers/Castle have Armor 1 (Breach ignores 2; Siege Engineer helps) Hero actions Attack, Command (2J, once/round), Tactic (1J, once/round), printed abilities Keywords Taunt, Intercept, Guard, Charge, Ranged, Formation, Death-Rattle, Breach, Siege, Oath, Quest… Warlords go first each round. Pass the device between turns in hot-seat.