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Cover of Ship Captain Crew - 5 Day Passage

Ship Captain Crew - 5 Day Passage

Solo roleplaying game · by staffmemberj · in English
On Quisicosas since 4 October 2026
Featured in the newsletter of 4 October 2026 (on Substack)

What it is about

The High-Seas Tavern Game, Reimagined as a Solo Survival Run Almost every sailor knows Ship, Captain, and Crew : roll 5d6, lock your 6, 5, and 4 in order, and hope the cargo dice treat you kindly. It’s quick, punchy, and built on raw push-your-luck tension. This version takes that classic pub-game skeleton and turns it into a gritty, five-day maritime expedition. You aren't just chucking dice across a sticky bar table—you are at the helm of a working vessel navigating unpredictable tides, managing dwindling stores, and trying to keep a superstitious crew from tossing you to the sharks. What Expands Beyond the Classic Roll: A 5-Day Voyage of Consequence: Your rolls aren't isolated gambles. Every morning demands hard choices: stretch the hardtack to save rations, push through treacherous fog, or burn precious supplies to row through a dead calm. Tug-of-War Resource Engine: Balance Hull Integrity , Provisions , and Crew Morale . Push your luck too hard on unbanked dice and you’ll spring leaks; run out of food and you'll find yourself staring down a mutiny roll. Dynamic Charters & Favor: Roll a distinct voyage contract each run—from hauling fragile porcelain that shatters on unmitigated 1s, to braving relentless tempest routes. Spend scarce Favor Tokens to bend luck when the sea turns sour, or hoard them for end-game prestige. High-Score Legacy & Ranks: Deliver your haul to port and tally your ledger against historical standing ranks. Did you limp into harbor with a scraped keel and broken standing, or pull off a legendary Sovereign’s Run? What’s Included: Full-Sized Play Mat (A4 Print-and-Play): Woodcut engraving aesthetic featuring dedicated docks for your dice, visual tracking meters, and an integrated score chest. Pocket Voyage Edition (A5 Travel Mat): An ultra-compact layout designed to tuck into a journal or card tin for travel play. Component Sheet: Printable period tokens (barrels, hull breach markers, favor coins, and helm sliders). Reference & Scoring Dossiers: Complete two-sided rules engine and session log. Grab six standard dice, pull up a chair, and see if your command can survive five days on the water. Visual elements and graphic assets licensed via Canva.

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