
SoRoPlay GamTools Zine: Bottom-Up Worldbuilding for RPG Gamemasters
On Quisicosas since 20 September 2022
Featured in the newsletter of
20 September 2022 (on Substack)
What it is about
So, this issue is entirely focused on worldbuilding for the current adventure, rather than spending hours, days, or years constructing a world that willl largely be unused.
Why focus on bottom-up worldbuilding?
The answer depends on the type of game that a player is playing.
For those who have or want finely GM-driven detailed worlds where everything is already planned out, then top-down worldbuilding is for you.
However, for character-driven open worlds that emerge as you play the adventures, then bottom-up worldbuilding may be for you.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative content.
It's meant to help give useful tips, make aware challenges, and inspirational ideas. Its generic enough for any genre.
What does this cover?
What is an open world or worldbuilding?
What are two types of worlds?
What is interesting? What affects something being interesting?
Which worldbuilding approach?
4 Worldbuilding mistakes
7 Bottom-up worldbuilding challenges and how to solve them
8 Bottom-up worldbuilding techniques and principles
56 Bottom-up worldbuillding questions to be answered at any time
12 Character Interview questions to help wiith bottom-up worldbuilding





