Mood and Tone for RPG Gamemasters
On Quisicosas since 8 February 2023
Featured in the newsletter of
8 February 2023 (on Substack)
What it is about
How does your own GM style, NPC voice, and body language help to set the mood for an adventure or scene? The mood is a general atmosphere, ambiance, or emotional feeling evoked from the narrative story toward a setting, individual character, group of people, general or specific place, common or unusual situation, conflict, foe, or time. The tone is the attitude or feelings of the narrator—the GM—of the adventure story. More specifically, this book focuses on GM and NPC character mood and tone using verbal and body language individual suggestion—rather than other indirect ways to focus to mood and tone. It provides specific suggestions for characters for each mood and most of the tones. It also discusses briefly the GM's syntax and point of view. Which mood, tone, diction, syntax, and point of view you use helps to build your own GM style.


