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Cover of The last voyage of the Barcosa

The last voyage of the Barcosa

Solo roleplaying game · by Philipp Teich · in English
On Quisicosas since 27 December 2022
Featured in the newsletter of 27 December 2022 (on Substack)

What it is about

Die deutsche Version findest du hier! / Find the german version here! The year is 1802. The Barcosa, a merchant ship equipped with cannons, sets sail from Amsterdam under Captain Claas de Ruyter to buy goods in Java. The ship's hold is filled with bricks and weapons. Chief merchant Henk Kuipers manages gold and silver coins which are to be used to buy spices, textiles, and fine fabrics. The ship sails the Atlantic Ocean for about three weeks, then it will disappear without a trace. You are a member of the crew of the Barcosa and keep a diary without knowing that you are documenting the last days of the ship and its crew. "The last voyage of the Barcosa" is an eerie journaling rpg for one person. Writing materials and a six-sided die are needed to play. Community Copies If you need a free copy of the game, either for a review or because you can't afford it, please contact by email at sushiundmolch[at]gmail.com and I'll send you one. Actual Plays: Salty Monk RPG (german): https://lamontsky.de/die-letzte-fahrt-der-barcosa/ Cannibal Halfling Gaming (english): https://cannibalhalflinggaming.com/2023/01/30/solitaire-storytelling-the-last-vo... Reviews: Salty Monk RPG: https://lamontsky.de/die-letzte-fahrt-der-barcosa/ "The prompts are great. They are chosen in a way that gets the story rolling, advances it, and leads to a typical Lovecraftian solution. [...] The setting is great and the number and variety of prompts should make the game playable for another two or three times, which makes it a bargain." Cannibal Halfling Gaming: https://cannibalhalflinggaming.com/2023/01/30/solitaire-storytelling-the-last-vo... "It’s a decidedly creepy game with a distinct lean towards the eldritch and squamous, gamified enough to keep things interesting, and (thanks to said mechanics and to the variety) possessed of a good amount of replayability – it will nearly be impossible to tell exactly the same story twice even if you wanted to."

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