
Grim Dungeons and Ancient Lore
On Quisicosas since 3 January 2025
Featured in the newsletter of
3 January 2025 (on Substack)
What it is about
Draw the dungeon. Face what you find. Return stronger. Grim Dungeons & Ancient Lore is a complete solo fantasy dungeon crawler played with two six-sided dice, graph paper, and a pencil. Create your hero and choose one of three classes: Fighter, Archer, or Wizard. Generate the dungeon room by room as you explore, drawing every passage and chamber onto your own map. Completely solo, no GM required. Face monsters, traps, and unpredictable events. Find gold, weapons, talents, and ancient artifacts. If your hero survives, use what you recovered to prepare for the next descent. Every dungeon is generated as you play. No game master, group, or prewritten adventure required. Rated 5.0 out of 5 on itch.io, based on 4 player ratings Players describe a clear play loop, satisfying progression, and the feeling of discovering a dungeon one room at a time. How a dungeon run works Create your hero. Choose a Fighter, Archer, or Wizard and prepare for the descent. Draw the dungeon. Roll for each new passage and chamber, then add it to your map. Face what appears. Resolve monsters, traps, and unpredictable events with two six-sided dice. Recover what you can. Find gold, weapons, talents, and ancient artifacts as you explore. Return stronger. If your hero survives, use what you recovered to prepare for the next descent. Begin your first dungeon for $7.50 → Everything you need for the first descent No GM. No group. Just two six-sided dice, graph paper, a pencil—and a dungeon that only exists because you explored it. Reviews "I'm really enjoying this game. Reminds me of 4AD but with one player only. I feel like there is enough progression in character to keep me interested and a very clear play loop. Really enjoyed my first run-through!" > Watch the review by RPG Frequencies! What's inside: Easy-to-learn rules get you playing quickly, with a Quickstart Guide included. A simple dice-rolling system using only two six-sided dice. Randomly generated dungeons for endless replayability. Exciting challenges, including traps, events, and of course ... monsters. A unique character development system with talents, items, and artifacts. Old-school layout and design for a classic pen-and-paper RPG feel. Read it your way Your purchase includes the English rulebook as a single-page PDF for printing and as a spreads PDF for reading on screen. To play you will need: 2 six-sided dice. A few sheets of graph paper. Pencil and eraser. The 56-page core rulebook with all game information. Your first dungeon begins here. Create your hero, roll two dice, and draw the dungeon as you descend. Begin your first dungeon for $7.50 → Credits Inspired by oldschool roleplaying games of the eighties and nineties. Layout by Sasha Jarkaz A Note on AI This work was created with the assistance of AI tools for artwork, translation and editorial support. Concept, game design, writing and final decisions are entirely human. A game by Sasha Jarkaz & Jarkaz Games – jarkaz.itch.io © Copyright 2025-2026. All rights reserved. Explore More from Jarkaz Games Discover more atmospheric solo worlds built around exploration, fragments, and interpretation. <a href="<a href="https://jarkaz.itch.io/perigon-falls">Perigon" class="redactor-linkify-object">https://jarkaz.itch.io/perigon-falls">Perigon</a> Falls by Jarkaz Games</a> <a href="<a href="https://jarkaz.itch.io/static137">STATIC.137" class="redactor-linkify-object">https://jarkaz.itch.io/static137">STATIC.137</a> by Jarkaz Games</a>



