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Cover of Reavers and Rogues

Reavers and Rogues

Solo roleplaying game · by Joseph R. Lewis · in English
On Quisicosas since 20 March 2025
Featured in the newsletter of 20 March 2025 (on Substack)

What it is about

In Reavers and Rogues , you become a classic sword-and-sorcery pulp adventurer. This solo game allows you to create a unique character and play out the story beats of a gritty fantasy adventure in the style of Conan the Cimmerian, Elric of Melnibone, and Fafhrd and the Gray Mouser. Reavers and Rogues is easy to learn and quick to play. The guide walks you through the Scenes of your story, giving you options to choose from, and helping you to interpret your dice rolls. Using random tables, you will create exciting encounters with strange people and creatures in bizarre and dangerous locations. And the combination of tables, dice, and your choices ensures that every adventure is unique and unpredictable. Will you conquer your foes in combat, or convince them to become your otherworldly allies? Will you overcome each challenge with ease, or at great cost? Does your strength lie in martial prowess, a silver tongue, or the ability to summon spirits and elementals? Will you defeat the Villain to claim the Prize, or fall in battle? (Yes, you can die!) You'll use the instructions in each Scene and in the Encounter Guide to choose your actions, roll dice, gain bonuses from Loot and Secrets, and discover the outcome of each event. Reavers and Rogues is a great way to turn an hour of free time into a pulse-pounding adventure across a twisted landscape full of dangerous people and creatures... all by yourself! DESIGN OVERVIEW Number of players: 1 Materials needed: one pencil, two 6-sided dice, and a printout of the Adventure Chronicle page Time to play: 30 to 60 minutes Traits: Might, Guile, and Luck The core gameplay mechanic is the Powered by the Apocalypse system of rolling 2d6+Trait to produce one of three results: Strong Success, Weak Success, or Failure. These are all clearly explained in the Encounter Guide. GAME TYPE: PbtA / Classless / Skill-based / Rules-light / 2d6 / Sword and Sorcery / Solo / GM-less PRODUCT CONTENTS A 25-page Player's guide, including: Introduction to the game Character creation guide (1 page) Adventure Chronicle (character sheet) Encounter Guide - a 1-page list of steps to Evade, Parley, or Battle your foes Scene descriptions - the guide to your story: Hear a Rumor about a Prize, Gather Supplies, Cross the Outskirts of the City, Cross the Wilderness, Enter the Dark Tower, Explore the Dark Tower, and Confront the Villain. Most scenes contain as many as 36 locations and 36 foes for you to encounter and overcome! Encounter Example - 4 pages describing in detail how a player makes choices and rolls dice, as well as a pulp-style interpretation of the gameplay as a classic sword-and-sorcery short story FILES This product includes one PDF files: one 25-page game guide. PRODUCT KEYWORDS: Dungeon Age, Solo RPG, fantasy, Powered by the Apocalypse, Sword and Sorcery
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