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Cover of What You Choose to Carry

What You Choose to Carry

Solo roleplaying game · by FableWyre · in English
Game Pay what you want AI: Graphics PDF
On Quisicosas since 24 April 2025
Featured in the newsletter of 24 April 2025 (on Substack)

What it is about

This is a Sketchbook Edition- View our entire Sketchbook at www.FableWyre.com What You Choose to Carry A Solo Journey Through Memory and Release You begin at a rusted gate. What follows is not a quest, but a return. In this poetic solo journaling game, you’ll walk a symbolic garden path through scenes of memory, emotion, and transformation. At each stop, you’ll write — naming what you once held close, what you longed for, what you lost, and what you might now be ready to let go. Then, when the final bloom has faded, you’ll walk the path again — not forward, but back — and discover how the same places can feel changed by what you've remembered. This is a game of soft truths. Of choosing what you carry and what you release. Of returning with intention. What You’ll Need: A journal A quiet space A small object to hold (a petal, a stone, a thread) About 60–90 minutes of reflective time Included in the Sketchbook Edition: Full 14-scene narrative script (walk forward + return path) Journaling prompts for each stop Ritual of Turning (emotional transition point) Printable "How to Play" and "Reflection Guide" Cover art This game is not about solving. It’s about remembering. You can return to the garden as often as you wish. Each time, it will remember you differently.

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