
What it is about
You fucked up. You fucked up something big. And now the big house, the law man, the devil and all his little hellions are chasing your sorry ass down. Time to hit the road, Jack, and get gone. Narration provided by Aaron Catano-Saez. Hit the Road, Jack is a solo/duet game of adrenaline rush and creeping terror. Of chasing and being chased, of being forced to face your sins or to leave them all behind. It is a game of cat and mouse between two characters that we call the Jacks. This is a game that mentions blood, violence, drugs, crime, and death - both deaths you choose and deaths you don’t. Jack Be Nimble is the sinner, the criminal, and the one being chased. Jack Be Quick is the lawman, the aggrieved, and the one who chases. This is their journey cross-country across an empty stretch of highways. By drawing tarot cards and responding to journaling prompts, you will be able to flesh out the nature of these two Jacks, their relationship, and how they deal with whatever the road throws at them. What's In It? Solo or duet roleplaying as Jack Be Nimble (the one being chased) and Jack Be Quick (the one who chases) Variable game lengths of Short, Medium, Long, allowing players to enjoy a journaling game without extensive burnout Forty-four prompts based on the upright and reversed Major Arcana, both probing into a character’s psyche as well as giving them situations on the road to handle A narrator speaking directly to the player characters, providing not only instruction but snark, judgment, and occasionally compassion Gameplay and thematic inspiration from Long Haul 1984 (think of Jack as Long Haul’s greased up troublemaker cousin) Four potential endings FEATURED ON: Party of One goblinmixtape Black Dragon Company ITCHFUNDING As part of ZIMO 2023, Hit the Road, Jack is Itchfunding in order to raise money needed to recoup production costs, create new art, and even fund an audiobook version of the game. Paying for Hit The Road, Jack means you will have access to both the initial ashcan plain text/HTML product, as well as the final DIGITAL product inclusive of layout and illustration! I am looking into physical distribution of the game after it is complete, and if that is available will announce it then. The initial funding goal of $1600 will pay for the game’s layout, art, and writing. This is broken down as follows: Art: $300 Writing: $700 Layout: $400 Taxes/Deductions/Misc: $200 The secondary funding goal of $2000 (total, not additional) will pay for three more pieces of art by Charles Ferguson-Avery. The tertiary funding goal of $3600 will pay for a fully narrated audio version of the game courtesy of Aaron Catano-Saez.

