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Cover of Six HP Dungeon

Six HP Dungeon

Solo roleplaying game · by Aryxymaraki · in English
Game Pay what you want No AI PDF
On Quisicosas since 4 February 2026
Featured in the newsletter of 4 February 2026 (on Substack)

What it is about

The Dragon has six hit points. So do you. Welcome to Six HP Dungeon, the dungeon where everything has six hit points. Collect knowledge about monsters.  Learn what they are strong and weak against.  Use your most effective defenses against them to keep yourself healthy.  Remember to take care of yourself in the dungeon; you need to eat and rest. In Six HP Dungeon, your equipment chosen gives you access to attack and defense techniques.  Each time you use a technique, the result tells you permanently what its effect will be.  Perhaps Fixed Thrust from your Javelin will be strong against Goblins; or maybe it will be weak against Skeletons.  As you delve through the dungeon and use your techniques in combat, you will learn how to fight each type of monster.  Learning and using the correct type of technique allows you to go from struggling to defeat a monster to easily destroying it, without ever needing to track complicated numbers or add to your stats. You'll also need to manage your logistics.  You need to bring Meals or Ingredients into the dungeon, as well as consumable items to solve the Obstacles you'll encounter along the way.  Carrying twelve spears won't help you when you need to cross a bottomless chasm or clear rubble from your path. In addition to the normal monsters you'll encounter, each dungeon level has a dangerous Level Boss.  The Level Boss guards the path down, deeper into the dungeon, and must be defeated to progress. Six HP Dungeon was inspired by media like Delicious in Dungeon, Diablo 1, Etrian Odyssey, Rogue and Moria, and the experience of playing RPGs on the NES back before there were any guides or information available, just what you could find yourself or hear through schoolyard rumors. Currently available is the demo for Six HP Dungeon.  The demo contains the complete game rules and content for Tier 1 (Dungeon Levels 1 and 2).  Although the full game will have even more content, the demo already contains: -19 character Classes to select from -38 items of adventuring equipment (neither weapons nor armor) -120 weapons -30 types of armor -20 shields -30 spellcasting foci And a procedural monster generation system capable of generating unique statistics for 49,284 Horde monsters; 2.15 * 10^15 elite monsters; and 8.03 * 10^57 boss monsters.  (After accounting for the nine Monster Types, this comes out to about seven hundred billion, trillion, trillion, trillion, trillion potentially unique monsters, or about 7 * 10^58.) Six HP Dungeon can be played traditionally (with a GM and group of players), GMless (with a group of players collectively doing the necessary things), or solo (with just one person).  However you want to explore the dungeon, it'll work for you. See you in the dungeon.

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