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Cover of Tell God I'm Here

Tell God I'm Here

Solo roleplaying game · by choppedmint · in English
Game Pay what you want No AI PDF
On Quisicosas since 12 June 2026
Featured in the newsletter of 12 June 2026 (on Substack)

What it is about

Tell God I'm Here can be incorporated into any D&D adjacent solo RPG. It helps you construct a cleric character or builds on an existing character, as well as provide interesting downtime activities between adventuring. Tell God I'm Here introduces a Community Standing mechanic, which allows a player to built repute, increase their congregation, interact with fellow religions in the community, and generally includes many character building activities. It includes: 28 pages 46 rollable tables Random Religious Word Table Random People Table Multiple mini-games (hosting events, cross-religions interactions, graveyard shenanigans, etc.) Domain specific tasks Example play Playing Tell God I'm Here Tell God I'm Here is both a supplemental and a game in itself. In theory, a player needs only the ability to build a character and maybe a rough idea of where that character will be located to get started. It can also be incorporated into an existing game or module, if a player has already started a run. A player will roll on one of the tasks tables, then on a difficulty table. Based upon these rolls, a cleric could raise their community Standing or lower their community Standing. Catastrophic events can also occur because of bad dice luck, plunging a characters Standing and resulting in roleplay consequences. (This game has been playtested by the creator, but should you feel the current balancing is unfair or unusual, please leave a comment. I'd love to update this into a better version.)

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