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Cover of Come Home / Torna a Casa

Come Home / Torna a Casa

Solo RPG · by Vas Quas Editrice · in English
AI
On Quisicosas since 27 April 2025
Featured in the newsletter of 27 April 2025 (on Substack)

What it is about

COME HOME Come Home! The story of a lost dog. The journey of a hero. You are a dog. Lost, alone, far from everything you know. But you are also a hero. A four-legged hero, guided by instinct and heart, determined to find your way back home. Come Home! is a solo two-page game where dice and your imagination intertwine to create a unique story. You'll traverse unfamiliar landscapes, meet new faces, overcome obstacles, and remember what ties you to your family. HOW TO PLAY With just two dice, a pen, and some paper, you'll bring your protagonist and their journey to life. Each scene is a piece of the story: Decide who your dog is and why they got lost. Answer questions that reveal their courage and vulnerability. Use dice to face complications that could change everything. Choose how their story ends: will they find their way home, or embrace the freedom of being a stray? WHY PLAY? Because telling stories of hope matters. Because even when lost, there is always a path to follow. If you love deep, intimate, and touching stories, and want to experience something that will make you reflect, smile, and maybe even shed a tear, then Come Home! is the game for you. A journey awaits. Are you ready to begin? If you enjoy this solo role-playing game, leave a comment! And if you want, share your journals! This game was created as an experiment within the Vas Quas Lab of simple, accessible games. It draws inspiration from Honey Heist by Grant Howitt, Lasers & Feelings by John Harper, and For the Queen by Alex Roberts. Come Home! The story of a lost dog. A hero's journey. You are a dog. Lost, alone, far from everything you know. But you are also a hero. A four-legged hero, driven by instinct and heart, determined to find your way home. Come Home! is a two-page solo game where the dice and your imagination intertwine to create a unique story. You will travel through unfamiliar landscapes, meet new faces, face obstacles, and remember what ties you to your family. HOW TO PLAY? With two dice, a pen and a sheet of paper, you will bring your protagonist and his journey to life. Each scene is a fragment of history: Decide who your dog is and why he got lost. Answer questions that will lead you to discover his courage and his vulnerability. Use the dice to deal with complications that could change everything. Choose how his story will end: will he find his way home or embrace the freedom of the stray? WHY PLAY? Because telling stories of hope is important. Because, even when we are lost, we always have a path to follow. If you love deep games, intimate and touching stories, and want an experience that will make you think, smile, and maybe shed a tear, then Come Home! is the game for you. A journey awaits you. Are you ready to begin it? If you like this solo RPG leave a comment! And if you want share your diaries! This game began as an experiment in the Vas Quas Lab of simple, accessible games: it uses mechanics similar to Grant Howitt 's Honey Heist , John Harper 's Lasers & Feelings , and Alex Roberts' For the Queen .

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