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Cover of Veilrunners RPG

Veilrunners RPG

Solo RPG · by Tall For A Hobbit Games · in English
On Quisicosas since 24 December 2025
Featured in the newsletter of 24 December 2025 (on Substack)

What it is about

Print on Demand editions (softcover and hardcover) coming soon. VEILRUNNERS Solo & Cooperative Science Fiction Roleplaying Beyond the civilized core of the Corvus Reach lies the Veil: a dangerous frontier of lost colonies, derelict stations, and uncharted systems where only the desperate or the daring make a living. Veilrunners is a TRUE SOLO science-fiction RPG (also playable GM-less co-op) where you command a freelance starship crew taking high-risk contracts on the edge of known space. No Game Master is required (though you can play with a GM if you wish); every mission unfolds through structured tables, escalating tension, and player-driven choices. Explore abandoned facilities and alien ruins, clash with pirates and hostile forces, and navigate the hidden agendas of powerful mega-corporations, all while managing limited time, rising threats, and the constant risk of losing crew or ship. Push deeper for greater rewards… or extract early and live to fly another day. Built from the ground up for solo play, Veilrunners blends procedural mission generation, clear exploration loops, and cinematic combat into fast-moving adventures that tell emergent stories without heavy bookkeeping or AI narration requirements. The system keeps pressure on the crew while leaving room for narrative interpretation and hard moral decisions. Included in this release is The Eidolon Protocol, a dangerous linked mini-campaign centered on forbidden research, rogue science teams, and a discovery that should never have been made. What begins as a routine corporate contract spirals into a high-stakes pursuit across the Reach—one that evolves over multiple missions and permanently alters the campaign world. Inspired by the gritty realism of Firefly and the creeping dread of Alien, Veilrunners is designed for players who want tense exploration, meaningful choices, and solo-friendly systems that stay out of the way of the story. Fuel the engines. Trust your crew. Try not to die before your first payout. A game by Dave Ranck What’s Inside ~300-page core rulebook focused on solo and GM-less play 120+ procedurally generated missions across multiple factions The Eidolon Protocol: a complete linked mini-campaign Robust solo tools: mission tables, encounter tables, event systems, and search mechanics Structured exploration and tension systems that escalate danger without a GM Abstract, fast-play combat and ship combat designed for solo flow Deep, grounded sci-fi setting that immerses players through missions and encounters Optional support for cooperative or traditional GM-led play Play YouTube Preview
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