
The Last Man’s Guide to the Badlands: A Survival Toolkit for Solo Players and GMs
On Quisicosas since 4 February 2026
What it is about
The Last Mans Guide to the Badlands: An Exploration Toolkit for Solo Players and GMs From Peter Norton, creator of Hollowponds Solo Sagas and writer of the Last Man’s Guide series, plus co-author of Cyberpunk RED: Single Player Mode (R. Talsorian Games), comes a fast, table-driven toolkit for crossing the Badlands , a region warped by ley line ruptures, strange weapons, and the fallout of a world that broke hard. The Badlands are dusty, lawless wastelands where the land wants you dead and the people might want your boots. This book is system neutral and built for usable play at the table , whether you’re running solo or GMing a group. Roll when you’re stuck, interpret what you get, and keep the story moving. Inside the Book Practical guidance for keeping momentum , including a simple game loop and advice on interpreting results (and when to ignore or reverse them). Oracle tables and idea prompts for travel through the Badlands, using varied dice types to keep results unpredictable but on-tone. A d66 thematic prompt table you read like a verb roll, perfect for instant scenes, twists, and atmosphere. A re-skin friendly enemy table (descriptions, not stats), so you can drop threats straight into your system of choice. A travel encounter table designed to spike tension , introduce leads, and drive play forward. A fully realised frontier settlement: Scorchgap , with key locations, notable locals, and a town secret that can fuel an entire campaign. Rumours and mission hooks that shove characters into trouble fast, from bandit raids and missing freight to Hollow-bend, Crater Bend, Drop Ridge, and the Lone Guard Research complex. Perfect For Solo players who want strong prompts without heavy prep. GMs who need quick, evocative tools for exploration, travel, and emergent adventures. Any post-apocalyptic, weird wasteland, or horror survival game where the road is dangerous and the next town might be worse. If you like the practical, play-first design of Cyberpunk RED: Single Player Mode , you’ll feel at home here. This is the same mindset, applied to a harsh frontier where every roll creates the next problem.





