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Cover of 100 Road Encounters Gritty Medieval

100 Road Encounters Gritty Medieval

Solo RPG · by Doppelgänger Publishing · in English
AI
On Quisicosas since 3 April 2026
Featured in the newsletter of 3 April 2026 (on Substack)

What it is about

100 Road Encounters: Gritty Medieval For Gritty Medieval RPGs (A Song of Ice and Fire RPG, Wolves of God, Pendragon, and similar games) Stop Sending Bandits at Your Players Every Time They Use a Road Your players are traveling between cities. You grab the encounter table. Six bandits step out of the trees. That's not a dilemma. That's just combat with a different coat on. Real road tension comes from human situations with no clean solution: A tax collector is doing his legal job correctly — and the village behind him will starve because of it. Do your players intervene? A man asks your group to confirm an alibi they never witnessed. Four families die if you stay silent. Something else dies if you lie. Two wounded men, opposite sides, one poultice. Both are conscious. Both are watching your hands. This book gives you 100 road encounters built entirely around human beings — and the impossible situations that war, hunger, and power create. Each entry presents a situation where: ✓ There is no obvious villain and no obvious solution ✓ Getting involved has a real cost — and so does walking past ✓ Moral weight outlasts the encounter itself ✓ Combat is possible but never the only or obvious answer No prep needed. Roll or choose. Drop it into any road scene in under a minute. Examples from the Book The Alibi | A man being questioned by a lord's officer turns to the group and states calmly that they were all together at the Millford waystation three nights ago. His eyes communicate that four village families depend on this answer. The officer is already writing. He asks the group to confirm. The Divided Load | A couple argues in frozen silence beside a stalled cart, sorting their possessions into two piles on the road. They cannot pull it all. One pile is practical. One pile is everything else. The smaller children sit on top of the cart watching their parents decide which half of their life to abandon in the mud. Compatible with any gritty medieval RPG. No setting-specific mechanics. If you liked this volume, you might be interested in the other books: In the fantasy series

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