
Hexcrawl: Campaign Style Guidebook
On Quisicosas since 6 April 2026
Featured in the newsletter of
6 April 2026 (on Substack)
What it is about
Can your players survive the journey and discover what lies beyond the map?
The Hexcrawl Campaign Style Guidebook is a system-agnostic GM guide for running long-form wilderness exploration campaigns where the hex map, exploration turn, encounter tables, and player decisions drive the story forward.
Instead of skipping travel, this book turns the journey itself into the adventure through clear procedures, meaningful risk, and low-friction session structure.
Whether you run Shadowdark, OSR, 5e, Pathfinder 2e, or another fantasy RPG, the hexcrawl campaign method adapts to your system while keeping the same proven exploration framework.
Inside you’ll find:
A complete hexcrawl campaign framework and six core principles
Step-by-step exploration turn procedures for every session
Tools for building hex maps, keyed locations, and encounter tables
Practical checklists, player handouts, and GM workflow guidance
A worked example region ready to run at the table
The Thornwall Frontier, a sandbox starter region for immediate play
Perfect for GMs who want the journey to matter, wilderness to feel dangerous, and exploration to become the core gameplay loop.
Written by Matthijs Holter (check out more of his stuff at Hyperfictive)
Edited by Karl Otto Kristoffersen
Layout by Michael Sollien
Cover Art by Nicolai Strøm
Published by KR1 Publishing
Note: This title is marked as “Contains AI-Generated Content” in accordance with DriveThruRPG policy. AI-assisted tools were used during the early drafting and development workflow, while the final text, layout, art, and editing were completed by human work.
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