
THE LIGHTHOUSE - 3HEX ISSUE007
On Quisicosas since 25 June 2026
Featured in the newsletter of
25 June 2026 (on Substack)
What it is about
You do not play to survive; you play to transcend.
THE LIGHTHOUSE is the seventh issue of the 3HEX solo role-playing game.This issue enters a brutal, unforgiving psychological landscape where the true adversary is your own traveler’s earthly desires, ego, and past regrets.
Using a tight, turn-based day loop, players navigate three distinct psychological regions—The Shore of Clinging, The Charring Ghats, and The Skeletal Reef—to build up Insight and Mantra before their mind (almost!) inevitably breaks under the weight of material illusion.
Your goal is absolute spiritual clarity: accumulate as much wisdom as possible, manage your resources, and attempt to ascend the three levels of THE LIGHTHOUSE.
Spiritual collapse or physical demise is virtually guaranteed. It plays FAST. Play it over and over, creeping ever closer to actual Transcendence.
Format: System-neutral, solo print-and-play zine.
Mechanics: 2D6 roll-high engine utilizing four core tracks: Insight, Incense, Ego, and Mantra. Includes a resource-adjustment mechanic ("Outs") to manipulate rolls.
Enter the world of your mind, and follow your beacon: THE LIGHTHOUSE.




