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Cover of Wilderness Encounters: Crossings & Finds

Wilderness Encounters: Crossings & Finds

Solo RPG resource · by The GM's Satchel · in English
Tool AI: Text Letter, A4
Published 3 November 2026 · On Quisicosas since 4 November 2026
Featured in the newsletter of 4 November 2026 (on Substack)

What it is about

RPG travel tables for any fantasy tabletop game: a d12 of 12 border scenes for the day the road crosses from one terrain into the next, plus a d20 of finds for each of forest, swamp, mountain and desert (80 in all). Use it with the Wilderness Encounters d100 books or on its own. READ THIS FIRST: WHAT IS AND ISN'T INCLUDED Each border scene ends with a "Roll on" line that points to one of the four Wilderness Encounters d100 books (Forest, Swamp, Mountain, Desert). Those books are sold separately and are NOT included in this pack. Without them every scene still works as a stand-alone seed: play it, then improvise what comes next or use any table you like. The finds tables need nothing else. These same pages are also part of the Wilderness Encounters Bundle. WHAT'S INSIDE (7 pages per PDF) Cover (page 1) and How to Use (page 2). d12 Where Terrains Meet (pages 3-4). 12 scenes, two for each pairing of neighboring terrains: forest and swamp, forest and mountain, forest and desert, swamp and mountain, swamp and desert, mountain and desert. Every scene has a short setup, a twist, a threat tier (Low, Mid or High) and a "Roll on" line. Non-combat encounters as often as fights: flooded oaks, a fence that walks into the water, the last pines before the scree. Terrain finds (pages 5-6). Four d20 tables, 80 finds in all, one line each, for after a hard day's travel or when the party stops to search. Every find is useful, trouble, or both. Printed on the pages as the Biome Finds table. Credits and license (page 7). HOW TO USE IT At a border, roll a d6 for that pair's two scenes, or roll the d12 and reskin. Play the scene and its twist. Roll a d6 on its Roll on line to pick where the road goes next. After a travel day, or when the party searches, roll a d20 for the terrain you are in. Print the pages you need, or keep the PDF open on a tablet or screen share. Threat tiers are system-neutral and there are no stat blocks, so you bring your own system. WILDERNESS ENCOUNTERS LINE This is the Wilderness Encounters line's companion, made for Forest, Swamp, Mountain and Desert Encounters d100 (books 1-4), which are each sold on their own. All of this pack's pages are also inside the Wilderness Encounters Bundle. WHAT YOU GET 4 PDF files, 7 pages each, about 0.23 MB each. No ZIP, no spreadsheet. Color, US Letter Color, A4 Black and white, US Letter (no background tint, easy on ink) Black and white, A4 All four have the same content and page order. Instant download after purchase. AI DISCLOSURE Text in this product was drafted with AI assistance and edited by a human. No AI-generated illustrations: the cover and ornaments are type and original vector drawings. Designed by The GM's Satchel. LICENSE (personal use) You may print as many copies as you need for your own games, use the PDF at your table in person or online (including on a virtual tabletop or screen share), and show it in a stream or actual-play video as long as you don't share the file. You may not share, resell, upload or redistribute the PDF or its pages, sell printed copies, include the pages in products you sell, or remove the notice and branding. The full terms are on the last page of the PDF. The GM's Satchel is an independent publisher. This product is not affiliated with, endorsed, or sponsored by any game publisher. If anything is wrong with your download, write to hello@thegmssatchel.com and The GM will sort it out.

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