
Redshift Blueshift Generations
On Quisicosas since 1 August 2024
Featured in the newsletter of
1 August 2024 (on Substack)
What it is about
A distant habitable planet has been discovered, and a crew of settlers have set out on a relativistic spaceship for their society to live on the planet. They will not live to see landfall, but their descendants might. Will they survive? Will they be even remotely similar to the crew that set out? Roll, choose, and determine their fate. This is a solo journaling game that may take anywhere from one and a half to several hours, depending on your method of documentation. You will need at least a six-sided die, and perhaps a coin (or suitable random number generator equivalents). This game was made for the One Page RPG Jam 2024 ! (banner and logo by M. Kirin ) Update 2024-08-01: Made the game a bit more difficult after playtesting. Update 2024-08-05: Made substantial changes to the layout, and modified a few rules, including: Meteors were nerfed to only prevent gain of Command, rather than losing Command. Insignia only provides 1 Command or allows you to remove Disaster. Iron Law of Politics allows you to explicitly stay at the center of the Society hexflower. Hammer only affects Command gains or losses from landing on hexes. Removed non-essential Designer's Notes and put them in a separate document, elaborating on them. Shrunk oracle tables, and added a section on Ship Lore. Icons placed beneath descriptions to indicate what corresponds to what. Added optional game modes for more or less challenge or length. Added a "worksheet" as an accessory to record vignettes.




