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Cover of GM's Random Tables Vol. 2

GM's Random Tables Vol. 2

Solo roleplaying game · by Narrative Kit · in English
Game Pay what you want AI: Text PDF
On Quisicosas since 3 August 2026
Featured in the newsletter of 3 August 2026 (on Substack)

What it is about

Six sets of d20 tables for game masters. Build a villain, trap, curse, plot twist, prophecy, or legendary artifact with a few die rolls. Inside the 21-page PDF: Villain Plan: type, core motivation, current scheme, key resource, secret weakness, and memorable trait Trap: location, trigger, effect, the clue it exists, complication, and original purpose Curse: trigger, symptom, loophole, how it spreads, price, and breaking method Plot Twist: twist type, how it is revealed, cost, what it reframes, new goal, and the setup required beforehand Prophecy: subject, trigger conditions, what follows, warning signs, the catch, and source Artifact Legend: name, origin, power, price, taboo, and who is looking for it Every table is system agnostic and works with any fantasy game. Each one is also a free online generator at narrative-kit.com , with re-rolls, field locking, and results you can save to a project. The online pools are larger than the twenty rows printed here. This is a standalone volume. Volume One covers taverns, quest hooks, NPCs, dungeon rooms, encounters, and magic items. Cover art: 15th-century manuscript illustration, public domain. Courtesy British Library, Royal 20 C. VII.

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