World & Dungeon
On Quisicosas since 25 August 2026
Featured in the newsletter of
25 August 2026 (on Substack)
What it is about
I USED AI TO HELP WITH THE TRANSLATION. This game was mainly made by me and a friend to play together, also I play solo sometimes, we also tried to make a game compatible with OSR content, with minimal stats, and using only d20 and d6 . This game is nothing special since basically I took a lot of inspiration from M aze R ats , Knave and Knave 2e by Ben Milton and mixed it up with personal touches and that’s it. World & Dungeon is a lightweight OSR roleplaying game built for dangerous adventures, exploration, and sword-and-sorcery fantasy. It uses simple d20 and d6 mechanics , few statistics, and an inventory-based character system instead of classes and races. The game is designed to be easy to learn, deadly to play, and compatible with classic OSR adventures , while also supporting solo play, domain building, businesses, followers, and warfare . Main Features Rules-light OSR system, Simple mechanics designed to keep the focus on adventure rather than rules. No classes or races , Characters are defined by their attributes, abilities, equipment, and choices. Four attributes , Might, Cunning, Presence, and Wisdom cover the main abilities of a character. Specialty system , a character chooses one attribute as their specialty, allowing them to unlock its full range of abilities. Deadly combat , Characters have low starting HP, critical hits can have serious consequences, and death is always a possibility. Simple armor system , and morale Armor Rating (AR) represents both armor and morale. Dangerous magic , Magic is rare and powerful, but casting spells comes with costs. Resource-based exploration , Time, light, food, equipment, and encumbrance matter during expeditions. Dungeon and wilderness exploration , basic movement and event rules. Random generation tables , Tables help generate treasures, items, etc. Followers and companions , Presence allows characters to recruit followers and build their own small retinues. Businesses and basic domain play , Characters can invest their wealth into farms, shops, taverns, workshops, buildings, and other enterprises. Warfare , Large battles are reduced to simple armies, units, commanders, strength, and a single battle roll. Solo-friendly , A simple GM emulator and random tables allow the game to be played without a traditional Game Master. B/X compatibility , Monsters and adventures from older B/X material can be adapted with simple conversions. The Design ideas World & Dungeon we keep the parts that make old-school fantasy games fun while removing unnecessary complexity. Characters are fragile.
Treasure matters.
Exploration is dangerous.
Magic is unpredictable.
Equipment is important.
And becoming powerful does not mean becoming safe. The goal is a game where simple rules create difficult decisions , and where the world feels dangerous enough that players need to think before drawing their sword. Please tell me if you find bad or weird phrasing, or anything that makes no sense. Thanks!