
NEON SYNDICATE
Published 28 August 2026 · On Quisicosas since 28 August 2026
Featured in the newsletter of
28 August 2026 (on Substack)
What it is about
"Balance high-stakes heists, territory control, and a relentless police force to build your criminal empire in a neon-soaked tropical metropolis." Lore Welcome to Neon Syndicate, a tactical solo pen-and-paper crime sandbox set in a neon-soaked tropical metropolis. Step into the shoes of a ruthless kingpin to build your criminal empire while juggling high-stakes heists, territory control, and a relentless police force. Game Details Number of Players: 1 (Solo) Genre: Tactical pen-and-paper crime sandbox Play Time: Variable (Strategic session-based) Main Mechanics: Success matrix dice rolls (2d6 + attributes), 3 Action Point (AP) economy, grid-based card exploration, territory control, and heat management. Core Mechanics: Success Matrix: Roll 2d6 plus an attribute modifier against a Target Number to resolve actions (ranging from a Masterstroke on an 11+ down to a Disaster on 5 or lower). Action Economy: Spend 3 AP per turn to move and reveal cards, execute heists, establish safehouses, acquire black market gear, or lay low. Heat & Police Escalation: Managing a Heat scale from 0 (Ghost) to 5 (Maximum Alert / Lockdown), where higher heat brings tougher movement checks, police task forces, and potential game over states. Requirements 1 standard deck of cards (Jokers removed) 2 six-sided dice (2d6) Paper and pen for your Syndicate Sheet Tokens or dice to track position and Heat Swap your heists for horsepower and hit the streets in: <a href="<a href="https://soulartoys.itch.io/gearhead-draft-underground-nights">GEARHEAD" class="redactor-linkify-object">https://soulartoys.itch.io/gearhead-draft-underground-nights">GEARHEAD</a> DRAFT Underground Nights by Soul Art Toys</a>





