
HOBO SIMULATOR
On Quisicosas since 24 June 2026
Featured in the newsletter of
24 June 2026 (on Substack)
What it is about
"You are unhoused, but you aren’t giving up." Lore You find yourself unhoused on the unforgiving city streets, but your spirit isn't broken. Winter is fast approaching, and the temperature is dropping daily. Your goal is to claim a forgotten, empty alleyway and transform it into a safe, warm, and secure shelter before the first freeze sets in. You have exactly 10 days to scramble for resources, manage your failing health, and build a place you can finally call Home . Game Details Number of Players: 1 (Solo Print-and-Play / Tabletop RPG) Genre: Survival, Resource Management, Dice-Changer, Roguelike Play Time: 15–20 minutes Main Mechanics: Dice Rolling, Resource Crafting, Grid Mapping, Risk Management Core Mechanics The Daily Gameplay Loop Every day on the streets is split into three vital phases. Balance your time carefully—neglecting any single phase could mean your downfall. The Morning Hustle: Earn the coins you need to survive. Choose between the steady, safer routine of Busking or risk your last penny Card Flipping to double your money. Afternoon Dumpster Diving: Scavenge local bins for vital components like Cardboard, Tarps, Scrap Wood, and Hardware. Evening Crafting & Maintenance: Spend your hard-earned components to craft crucial upgrades for your 3x3 alleyway grid. Don't forget to eat before you sleep—starvation costs dearly. Crafting Blueprint Menu : Transform raw trash into life-saving infrastructure: Random Events : The street is unpredictable. On Days 4, 7, and 9, you must roll for a Random Event. You might cross paths with a Kind Stranger , or you might face a Clean Sweep by city officials that threatens to demolish everything you've built. Requirements To play this print-and-play game, you will need: A printed copy of the Game Sheet (featuring your Stats tracking, Crafting Box, and 3x3 Alleyway Grid). One standard six-sided die ( 1d6 ). A pencil and an eraser. Win / Loss Conditions To Win: Successfully construct Bedding, a Roof, Walls, and a Space Heater on your grid before the end of Day 10. To Lose: If your Health hits 0 from exhaustion, starvation, or weather—or if Day 10 ends before your sanctuary is complete.





