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Cover of Cozy Library Solo Journaling RPG for Book Lovers | A Year at the Lending Library | Writing Prompts, Printable PDF

Cozy Library Solo Journaling RPG for Book Lovers | A Year at the Lending Library | Writing Prompts, Printable PDF

Solo roleplaying game Β· by onegoodeveningdnd Β· in English
Published 29 September 2026 Β· On Quisicosas since 30 September 2026
Featured in the newsletter of 30 September 2026 (on Substack)

What it is about

πŸ•―οΈ The lamp is lit and the ledger is open. Somebody is stamping the snow off their boots at the door, and you will not know who until you roll. You keep a small lending library in a quiet town. People come in, and you write down what happened. That is the whole game β€” one die, one pen, and about twenty minutes an evening. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸŒ™ WHAT THIS IS A solo RPG journal β€” a solo journaling game about one year behind a library desk. You are not a hero and there is nothing to defeat. You look after a room full of books and the town that borrows them. Some people know exactly what they have come in for. Most of them have come in for something else. You play one evening at a time: 🎲 Roll for who comes in. 🎲 Roll for what they want. βœ’οΈ Write three or four lines: what you lent them, what it cost, and what you did not say. If the two rolls do not fit together β€” somebody who only wants to sit in the warm, on the evening the lamp oil ran out β€” that tension IS the evening. You do not reroll. You write your way through it. βš–οΈ You never roll to find out whether you succeed. The die says what happens. You say what you did about it. There is no failure in this game, only what it cost. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸ“¦ WHAT YOU GET β–ͺ 162 written entries across 25 tables β€” every one of them rolled on a single d6 β–ͺ 4 seasons, with 72 entries that belong to the seasons alone, and not one repeated β–ͺ 12 writing prompts, three per season, for evenings when you would rather write than roll β–ͺ 3 ending tables β€” which one you roll on depends on how you kept the library β–ͺ One day worked through from the first roll to the written entry, so the first evening does not start with a decision β–ͺ A quiz, "What kind of librarian are you?", that you answer as yourself instead of rolling: each answer picks a line from the tables, so the year starts with somebody a little like you β–ͺ 8 journal sheets: 4 of The lending book, 2 of Books that came back and 2 ruled, because in a game you play by writing, the writing space is the product β–ͺ 72 cards to cut out, each with a piece of its season's painting, six of each for every season: who comes in, what they want, and what the season brings. Draw instead of rolling if you prefer β–ͺ 4 paintings, one opening each season on a page of its own, and a strip of the same painting across the top of its tables β–ͺ A page that is yours to fill in, for who you are and the library you keep, and the three tracks drawn as things you colour in β–ͺ 35 pages Β· 4 PDFs Nothing here is a stub. Every table is written out in full. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸ—οΈ HOW THE YEAR STARTS Six rolls and a name, and the library is yours. Three for you β€” why the library is yours, what you are good at, and what you do not say. Three for the place β€” the building, what the collection is, and what needs doing before winter. Then you give it a name. The name over the door and the name the town uses are rarely the same, and you should know both. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸ‚ FOUR SEASONS, AND THE LIBRARY IS A DIFFERENT PLACE IN EACH 🌱 SPRING β€” The windows open The damp lifts, the committee meets for the first time in months, and everything found during the spring cleaning is brought back at once. β˜€οΈ SUMMER β€” Nobody reads in summer The long evenings empty the reading room and fill the town with visitors, and the ones who do come in are the ones with nowhere else to be. 🍁 AUTUMN β€” The stock-take Once a year every book is counted against the ledger, and whatever does not match is yours to explain to the committee. ❄️ WINTER β€” The reading room fills The cold brings people in for the warmth and the light as much as the books, and lamp oil becomes the only number that matters. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ βš–οΈ THREE THINGS YOU ARE KEEPING πŸ“š Shelves πŸͺ” Lamp Oil 🀝 Goodwill Anything you lend takes a Shelves. An evening kept open after dark takes a Lamp Oil. Anything kind gives a Goodwill. They come back up too: A book returned or given to the library adds a Shelves, oil or money brought in adds a Lamp Oil. Turning somebody away costs a Goodwill. A day moves one of them, never more, and together they are the reason the year has a shape instead of being a pile of evenings. Whichever one is highest when the year ends decides which ending you roll on. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸ“– A FEW LINES FROM INSIDE "Somebody returning a book forty-one years overdue. It was their father's. They have brought the fine, in old coins." "A girl of sixteen who asks for something specific, quietly, and does not want it written in the ledger." "You find a letter tucked inside a returned book. It was never sent, and it is not addressed to the borrower." "Only to be warm, and to hold a book as the reason for it." "You take down the book you would lend to yourself, and you lend it." ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ THIS IS FOR YOU IF β–ͺ You love books, and would like to spend a year looking after some β–ͺ You want a cozy game that still has structure and consequences β–ͺ This would be your first solo RPG and you want one that explains itself β–ͺ You keep a journal and want prompts that build on each other instead of starting over β–ͺ You want twenty quiet minutes in the evening that are not a screen β–ͺ You are tired of combat and stat blocks β–ͺ You own one six-sided die and nothing else, and would like that to be enough ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸŽ’ WHAT YOU NEED β–ͺ This book β–ͺ A pen β–ͺ One six-sided die β–ͺ Somewhere quiet That is the list. No second die, no app, and no account. No die at all? Cut out the cards at the back and draw one instead. It is made for one player, and nobody else is needed. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚫 WHAT IS NOT IN IT No combat. No monsters. No magic. No stat blocks and no character sheet. Nothing here is fought. If something arrives that you cannot solve, you cannot solve it, and you write that down. It is a library, a small town, and four seasons of people who want something from you. Some of them even bring the books back. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸ“š THE A YEAR AT… SERIES This is the second book. A Year at the Wayside (an inn on a quiet road), A Year at the Ferry (a rope ferry on a wide river) and A Year on the Salt Road (a salt cart on a long road) use the same rules with a different place, different people and different things running out. Each book stands on its own, and all four are also sold together as one bundle. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸ“„ THE FILES Two zip files, one for each paper size, so you only download the one you print on: β–ͺ A4 β€” colour and ink-saver β–ͺ US Letter β€” colour and ink-saver The ink-saver build drops the tint and the cover painting, prints the season paintings in grey, and keeps every word. Same book, same 35 pages, cheaper to run β€” and the journal sheets are the ones you will reprint. ⬇️ Instant digital download. Nothing is posted to you. The whole shelf lives at onegoodevening.pages.dev β€” every adventure and printable, with what is inside each one before you decide. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ πŸ•―οΈ ONE GOOD EVENING Games for a table, and for a chair by the fire.

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