
HOLLOWMERE — A Guided Solo Gothic RPG
Published 8 October 2026 · On Quisicosas since 8 October 2026
Featured in the newsletter of
8 October 2026 (on Substack)
What it is about
Eight nights. Locked rooms. A house that remembers you. You are the heir of Hollowmere: an old house filled with faded memories, impossible corridors, and things that should have stayed forgotten. Explore its rooms, protect your dwindling resources, gather keys, and uncover the secrets woven into your inheritance. On the eighth Night, decide what Hollowmere will become — and what it will keep of you. A guided adventure with room for your own story HOLLOWMERE is a solo Gothic roleplaying game with written scenes, clear choices, and dice-driven outcomes. Read a scene, choose a response, roll one six-sided die, and follow the result. Track what changes on your House Sheet. You don’t need to invent an entire adventure from scratch. Keep brief notes as you play, or expand the experience into a longer Gothic journal. No game master, group, or additional rulebook is required. Inside the game • A complete eight-Night adventure with a tutorial, escalation, and finale. • 36 authored random events with choices and written consequences. • Three Callings: Surveyor, Steward, and Archivist. • Candlelight, Nerve, Supplies, Keys, and House Influence to track. • Changing House States that affect your dice tests. • Six recurring mystery Threads. • Three final paths and five endings, with additional epilogues. • Push and Supplies mechanics for difficult decisions. • Replay guidance and an optional Legacy Boon. • Illustrated rules and a worked gameplay example. • Colour and black-and-white House Sheets. Return to a different Hollowmere Each playthrough uses five of the 36 random events. Choose another Calling, take different risks, and follow a new final path to discover a different combination of rooms, mysteries, and outcomes. What you need • One six-sided die (d6). • A pencil and the included House Sheet, or a notebook or digital note-taking tool. • A PDF reader if you want to read the game on a device. Players: 1 Play time: approximately 30–60 minutes with brief notes; longer with extended journaling. Format: 24-page illustrated A4 PDF. Language: English. Read the game on your device or print the pages you need. The full game is illustrated in colour; a separate black-and-white House Sheet is included within the PDF. These are standard PDFs, not fillable forms or editable templates. Content themes Haunted-house imagery, supernatural voices, grief, family secrets, and psychological unease. Digital download only. No physical item will be shipped. For personal use. You may print copies for your own play. Please do not resell, redistribute, or upload the files.
