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Cover of Slip: Incident Reports — Volume One

Slip: Incident Reports — Volume One

Solo roleplaying game · by Thelegendlives · in English
Published 14 October 2026 · On Quisicosas since 15 October 2026
Featured in the newsletter of 15 October 2026 (on Substack)

What it is about

SLIP: INCIDENT REPORTS Volume One Seventeen rupture sites have been confirmed. This document covers five. Branford was only the beginning. Across America, reality is breaking in places the authorities would rather forget. Bridges lead into alternate lives. Ancient forests hunt those touched by psychic anomalies. A second sun counts down toward an unknown event. And one small town has been trapped in October for seven years. Someone is documenting these places. Someone else is trying to erase them. And now you have the files. Five Rupture Sites. Twenty-Five Incidents. Slip: Incident Reports — Volume One expands the world of Slip , providing 25 focused solo journaling adventures across five extraordinary locations. Branford, Maine Return to the fog-bound town where memories disappear, forgotten machinery runs again, and the journals of missing people predict events that haven't happened. Marrow Creek, Tennessee Seven bridges cross the river. Not all of them lead to the same reality. Encounter alternate timelines, duplicate identities, and versions of yourself that made very different choices. Carrow Falls, Washington The forest is alive, aware, and hunting. Its trees preserve victims, its rangers aren't entirely human, and its whispers offer something that sounds disturbingly like mercy. Bellhaven, Nevada Two suns hang over the desert. One carries a countdown nobody understands. Explore temporal anomalies, future memories, and a town struggling with the possibility of its own ending. Denton Flats, Iowa October never ends. The harvest repeats, residents relive the same days, and those who remember must decide whether escaping the loop is worth what might happen afterward. The Organizations Behind the Ruptures Discover expanded intelligence on four competing factions: The Ferrymen: Guide the Slipped toward transformation. LOCUS: Study, contain, and exploit psychic abilities. The Veil Archive: Preserve the evidence others would destroy. Ash Protocol: Eliminate the Slipped and the ruptures they leave behind. Their rivalries, operatives, and agendas introduce new possibilities for every incident. What's Inside Five detailed rupture-site profiles 25 solo journaling incidents, playable in any order Hooks, stakes, and resolution prompts for every incident d6 complication tables Exposure risks and lasting consequences Expanded faction profiles and encounter tables Notable characters, supernatural hazards, and escape routes Random adventure-generation tools Opportunities to connect separate incidents into longer chronicles Each incident typically requires 1–5 journal entries , making the collection suitable for short sessions or ongoing stories. Your Choices Leave Traces You survived your first encounter with the impossible. That doesn't mean you're prepared for the next one. The world of Slip remembers. Even when you don't. Format: Digital PDF Length: 55 pages Players: 1 Genre: Psychological Horror / Paranormal Mystery System: Slip Solo Journaling RPG Publisher: Thaloranth Publishing Recommended: Slip: A Solo Psychic Journal of Survival and Unraveling for the foundational rules and character types. Individual incidents can be played independently and in any order.

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