
13 Came Callin'
Published 13 October 2026 · On Quisicosas since 16 October 2026
Featured in the newsletter of
16 October 2026 (on Substack)
What it is about
designed and illustrated by RK Hall photography by stacie_cakes This is a solo print-and-play boardgame. If you'd like to try the Tabletop Simulator version, subscribe here: https://steamcommunity.com/sharedfiles/filedetails/?id=3716764399 You are not exploring this dilapidated, creepy house. You are the house. Long neglected and forgotten, you have begun to stir. Victims wander through your rooms, feeding you with fear, flesh, and memories. As they move, the rooms harvest Shivers and Innards, resources you can spend to awaken your Organs, unleash powers and traps, and ultimately become whole again. Each victim gives you another chance to grow, but new rooms twist its layout, strange victims damage and disrupt your body, and every game builds a different monster. You have only thirteen victims before the bulldozers arrive. To survive, the house must fully awaken. Grow and mutate until your Quickened stars are visible. If the thirteenth victim’s turn ends before that happens, or too many victims escape, the house is condemned and whatever was waking inside it is buried with the ruins. Entered in the BGG 2026 Solitaire Print and Play Contest Features original artwork for 13 special victims, 31 house cards, and 2 tracker boards. What do you do? Grow and mutate a living house, room by room Lure victims through its twisting halls and harvest Shivers and Innards Awaken grotesque Organs and unleash new powers Render victims before they band together and damage the house Reveal 10 Quickening stars before the thirteenth victim arrives How do I play? Download the files below Print at 100% scale (no scaling), single sided for Part I, duplex/double sided for Part II Cut out cards and tokens (you can substitute pennies, tokens, or anything else for tokens) Full details are in the rule book