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Cover of SoRoPlay GamTools Zine: Open World Gaming for RPG Gamemasters

SoRoPlay GamTools Zine: Open World Gaming for RPG Gamemasters

Solo RPG resource · by Ken Wickham · in English
On Quisicosas since 27 September 2022
Featured in the newsletter of 27 September 2022 (on Substack)

What it is about

So, this issue is entirely focused on open worlds for avoiding the confines of linear adventure worlds. Giving players choices enticing with interesting story elements rather than limiting with artificial boundaries. Why focus on open world gaming? The answer depends on the type of game that a player is playing. For those who have or want defined GM-driven linear worlds where boundaries are set for levels and stories, then closed world gaming is for you. However, for character-driven open worlds that emerge as players decide, then open world gaming may be for you. This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative content. It's meant to help give useful tips, make aware challenges, and inspirational ideas. Its generic enough for any genre. What does this cover? What is an open world or worldbuilding? What are two types of worlds? 5 flexible story feature needs What is interesting? 10 Interesting story elements? 5 Ways to make something memorable 5 Things that make something boring and how to prevent it. 12 Principles and techniques for Stortelling 5 Degree of danger levels Bonus: Five answers for 24 questions, a set of random tables.

More by Ken Wickham

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