
The Crypt of the Undead Knights - 2D6 Dungeon Expansion
Published 26 October 2026 · On Quisicosas since 26 October 2026
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26 October 2026 (on Substack)
What it is about
This is the Crypt of the Undead Knights Expansion for 2D6 Dungeon, a seasonal special, that features the rules and tables for exploring an ancient crypt. To play the Crypt of the Undead Knights you will need the 2D6 Dungeon Core Rules including the Tables Codex (TCX) to reference, but there are some exclusive and themed rules below that make exploring the crypt different to exploring a dungeon. The Crypt of the Undead Knights expansion is based in the same fantasy world, Coradine, as the rest of the 2D6 Dungeon. This time though, rather than playing an adventurer, you play the town constable. Sequence of Events: Halvor stands before you in the entrance to your cottage. It’s nighttime and he has made his way directly to you from Northhold Graveyard. He’s out of breath. “I came straight here!” he explains, “there’s something strange going on at the graveyard.” He goes on to relate some mysterious happenings. Only an hour beforehand, the old gravedigger Halvor had been digging a grave at the back boundary of Northhold Graveyard. He noticed some activity further around the perimeter near the mound with the yew tree growing on it. He strode up to it, the oldest part of the graveyard, to confront whoever was disturbing the hallowed ground and found that someone had revealed the entrance to a crypt that had been long forgotten. The symbol on the lintel showed four swords in the shape of a square. Halvor recognised it immediately as representing the Stronghold Knights, a sect of armoured warriors, founded centuries before. As a group they fought to protect their lands from invaders but after the Upland Accords were signed, a peace treaty that joined the overland peoples as one, they struggled to find a cause as their homeland forts became ruins and the people saw them as unnecessary. They seemingly disappeared into the mists of time. “There was some chanting inside. It seemed very odd, so I came straight here, it being All Deaths’ Eve and all.” It does look like something you’re going to have to investigate. In this expansion of 2D6 Dungeon you play a constable rather than an adventurer. You may be following on from exploring the Haunted House, Creatures of the Corn and The Beast of Pencarrow Moor during previous All Deaths’ Eves, in which case you will already have a constable character sheet you can use to continue their adventure. The constable never goes down into dungeons or lairs. They work on the surface and are often called in to help deal with problems in the region. This is A5 format with 28 Pages. You need the 2D6 Dungeon Core Rules to play it.





