
Dungeon Exploration Deck
On Quisicosas since 4 April 2025
Featured in the newsletter of
4 April 2025 (on Substack)
What it is about
What is it? A 60 card, double sided deck for system neutral dungeon generation or solo exploration. Each card presents a room or passage layout, contents and details to flavour every encounter. Randomizers Room or passage layout Difficulty Hidden element Loot type Hazard Feature Trigger (trap, event, etc) Locked or trapped? How far away? Direction Element Yes/No/But/And Event type Verb, adjective, noun Polyhedral dice rolls
(d4, d6, d8, d10, d12, d20, d100, 2d6) How to play? Draw one card for each element as needed. One for the room or passage layout. One for each contents icon. In the example above, one for combat difficulty and one for the event type. If an encounter doesn’t spring to mind, draw additional cards to flavour the encounter with an element, verb, adjective and noun. If hazards, traps, or other challenges require a difficulty class, draw additional cards for difficulty levels of saves or skill checks. Optional Rules Only draw 2 cards per area. Use the front and back to set all details instead of drawing for every elements. Use the d6 randomizer to set square size:
1-2: 5ft, 3-5: 10ft, 6: 20ft Don’t like empty rooms? Flip the card or draw another to set the contents. Draw a single card to set the difficulty level for all elements in the room (combat, notice a hazard, disarm a trap, negotiate with an NPC, solve a puzzle, etc). Notes NO AI used in the creation of this deck. The room and passage layouts are re-used assets from my Ker Nethalas Exploration Deck . The PDF and a POD version are available on DriveThruPRG .