
Dungeon Run: Pocket
Published 5 June 2025 · On Quisicosas since 6 June 2025
Featured in the newsletter of
6 June 2025 (on Substack)
What it is about
Pick up a physical deck at The Game Crafter: link here Pick up a printed book on Amazon.com: link here Mega Maps on Amazon.com: link here Digital Deck now available: link here ! Game Description A notebook. A deck of cards. A dungeon full of trouble. Grab your favorite pen, pencil, or quill—it’s time to dive into a fast-paced, ever-changing dungeon crawl that fits in your backpack and plays just about anywhere. In Dungeon Run: Pocket , you’ll battle monsters, dodge traps, and grab treasure while mapping your own path through a randomized dungeon layout. No two runs are ever the same. Choose your moves wisely—when your health hits zero, the goblins haul you out on a stretcher (and they don’t do refunds). Perfect for solo adventurers and coffee-table crawlers alike. Rules Breakdown Components • Dungeon Run: Pocket Map Book • 1x Deck of Monster Cards • 1x Deck of Treasure Cards • A writing implement (e.g. pen, pencil, burnt stick) Setup 1. Choose a random map from the Map book. 2. Shuffle the Monster cards and deal our 4 next to each other face up. From left to right these are Monsters with Level 1, Level 2, Level 3, and Level 4 respectively. 3. Shuffle the Treasure cards and place them face down. How to Play 1. Start at the Stairs on the Map. 2. You may move to any adjacent square that is not a wall. 3. If you occupy the same space as a Monster, resolve Combat. 4. If you occupy the same space as a Treasure, resolve Loot. End of the Game You may leave the Dungeon at any time. Leaving the Dungeon ends the game. Your VPs at the end of the game become your final score.





