
Ghost Gauntlet: rules-lite SOLO RPG
On Quisicosas since 5 October 2025
What it is about
Ghost Gauntlet is a solo RPG or journal RPG where you are cast into the gauntlet! What is a gauntlet, you ask? Whatever you make it! Roll on the create a gauntlet table or simply craft your own to explore. But beware, strange visions and noises occur more and more the deeper you delve! Gather enough information to identify the ghost and escape before it's too late! Managed to get out alive? Visit the shop between hunts and purchase useful items for the next gauntlet. Good luck! Will you survive the gauntlet? Enter and find out! Pick up and play anywhere! This can either be played as a rules-lite solo RPG or a journal RPG to tell a story along the way. Minimal components required to play. The rules, a d20, and a pen. (Journal optional) Included: 8-page booklet, extra clue tracker, extra gauntlet page 100% Human-made! All images have been sourced from the public domain. FAQ Do I place the character outside the exit to start or on the exit tile to start? On the exit. If you roll a 20, do you get a potion and +1 condition? No, just a potion. +1 condition is the effect for easy reference. Do you have to purchase the items before you go into the gauntlet, or can you purchase as needed while in the gauntlet? So long as you have the VP, items can be purchased anytime. Can you backtrack as part of your movement? Eg., reach a split via a straight; there's a split to the left of me, but the only straight in range is to the right. Can I move to the right and then backtrack to the left as long as it's within my movement amount? Yes, backtracking is allowed. Say my character was already on a straight tile and needs to reach a split via a straight, does the straight I'm on count? Yes. "Freely move between exits." Does exiting cost an additional movement? Eg., I'm on a straight tile that is an exit, and I want to go to an exit that is a corner piece. Would that count as 1 movement or 2? It functions the same as moving between tiles, so it counts as 1 movement. I'm assuming you have to get all clues even if you get a clue that is unique to a specific ghost (e.g., hear crying for a banshee)? Yes, once you have 4 clues that match a ghost, you have identified them. If you lose by dying, is there any specific place you're supposed to put the chamber, like where you died? Or where there's a free tile? Or do you replace an existing tile? It is entirely up to the player, but I usually use a free tile. Though the idea of replacing the room where you died is fun! If I exit the gauntlet to save my character and I haven't identified the ghost, do I get to keep my items for the next try? Also, do I get the starting VP again? Eg., I play a 3-chamber gauntlet. I started with 3 VP, I bought 3 items, and used 2 of them. Now can I get 3 VP again even though I'm playing the same map? Yes, unused items are kept between gauntlet runs. Starting VP is only given when creating the gauntlet so you do not get more between runs. When you roll to seal, do you get to move again to reach the rolled location? Eg. I roll salt to exit, and my movement is 4, so as long as that is within my movement range and I have the item, I can seal. Or do I already have to be on an exit for that to be a successful seal? Yes, you can always move as part of your action. So long as you have the salt item and get to an exit tile, you seal the ghost. Wanna try it as a Journal RPG, but not sure what that means? I recommend checking out this video:





