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Cover of Terror in Morrison Manor: A Solo Haunted House Adventure Game

Terror in Morrison Manor: A Solo Haunted House Adventure Game

Solo RPG · by Creative Concepts · in English
On Quisicosas since 29 March 2025
Featured in the newsletter of 29 March 2025 (on Substack)

What it is about

Terror in Morrison Manor Everyone knows Morrison Manor. A notorious location for all sorts of missing persons, childhood dares, and strange lights in the night. The multi-storied gothic-style manor is perched on a hill in the middle of a thick forest on private land. No trespassing signs lay in the dirt beside the giant iron entry gate to the overgrown road leading to the grounds. The chains securing the gate have been cut and discarded along with the signs. The moon is full and rising behind the spooky manor. **Warning: depictions and descriptions of R-rated horror are used in this solo adventure.** Alphonse Morrison, his wife, their twin girls, infant son, and servants moved in soon after construction was completed at the end of the 1800s. A rail baron, his influence was felt in every aspect of the local area. When people began disappearing, they blamed the reclusive family who kept to themselves. The locals “did something,” and the Morrisons “moved away.” The details are unclear. The manor has achieved legendary status from owner to owner; some disappear, others flee at night, while locals warn everyone to avoid the property. But not you. No, not you. You have to enter. You have your reasons. Creative Concepts provides a “Haunted House Generator” available at DrivethruRPG if you want to create a large, haunted house. Materials you will need. You will need some simple items as follows: • A Standard Deck of Playing Cards (with Jokers): I own several decks with different face card themes. You can use a standard deck or a unique one to play solo games with themes. Every card will have a different meaning as you draw one. They produce the adventures to start you on your way, a side quest, a discovery, how your character may feel, or people or creatures you will meet along the way. • Paper and pencil, or a writing program: I prefer a writing program or a spreadsheet to log in order with your ideas as you travel the world. Now, before you begin, you have to decide who you are: 1. Are you an adult, teen, or younger? What’s your gender? Are you from the city or country? Are you rich, middle class, or poor? Do you believe in the supernatural, or a skeptic? Any bad habits? A risk taker or risk avoider? 2. Choose Your Role: Are you here for fun? Or are you here because you are doing an investigation? Do you have supernatural abilities? Are you an urban explorer, ghost hunter, lost in the woods? Are you law enforcement? A Private detective? Seeking a missing person? 3. Prepare your Deck: Shuffle your deck of playing cards and place the stack face down. With your character’s nature made, your role in the story selected, and your cards ready, it’s time to start your adventure. Gameplay: Each card creates a new event or discovery for your character; make sure to chronicle them in order. A series of turns of fate may reflect on the card you have two cards later. 1. Draw a single card at a time from the deck. 2. The prompts below will tell you the card’s meaning by number and suit. Try to imagine the scene with all five senses. 3. Write your entry describing the moment using your senses. Imagine it’s a scene in a movie, comic, or novel, and play with it. Use that imagination! 4. After writing down your scene, draw the next card to continue your adventure. When you reach the end of the deck, you can either imagine going back to where you started or use it as a cliffhanger for your next story after you shuffle the deck. You just completed “Volume One” of your adventure.

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