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Cover of Arkline Drift — A Starforged-Compatible Setting Primer

Arkline Drift — A Starforged-Compatible Setting Primer

Solo RPG · by DwarfMine Entertainment · in English
AI
On Quisicosas since 30 October 2025
Featured in the newsletter of 30 October 2025 (on Substack)

What it is about

Arkline Drift — A Starforged-Compatible Sector Primer Hard-vacuum sci-fi you can play tonight. Arkline Drift drops a ready-to-run sector into your Ironsworn: Starforged game—salvage jobs, rebel broadcasts, and haunted anomalies, with clean, printer-friendly layouts and table-ready tools. Influence & vibe: Think The Expanse grit, Space: 1999 weird, a little Trek optimism, Blake’s 7 rebellion, and Aliens industrial danger—distilled into original names, factions, and sites you can actually use at the table. What you get 10 Setting Truths tuned for the Drift + 30 quest seeds (3 per truth) to spark immediate play. Sector seed with waypoints, threats, and a d12 job table (Gantry-9 yards, Sable Quarry, Abbey of the Quiet Orbit, the Brash freeport, and more). 4 Custom Assets Freebelt Rigsider, Mag-Boot Marksman, Utility Drone “Puck,” and the Quantum Ping ritual. NEW! Four d100 Oracles Contracts & Jobs, Derelict & Salvage Finds, Station Life & Port Complications, Void Tides & Anomalies—hundreds of instant prompts. One-page Roll Summary for quick d100 use (tens/ones cheat and examples). Print-and-Play Asset Cards (fronts + mirrored backs for short-edge duplex, with tiny alignment glyphs). Formats included: Letter and A4 PDFs. Why it works Zero prep, high mileage. Roll once and you’ve got a job, a complication, and a weird space-weather twist. Built for solo, co-op, or GM-led Starforged play—hooks that keep momentum. Printer-friendly design. Bold black/white with orange accents; cards are formatted to cut cleanly. Drop-in friendly. Use the whole Drift or steal pieces for your own sector. What’s inside (at a glance) Truths (10): Cataclysmic jumps, ark-stations adrift, unionized belts vs megacorps vs bureaucracy, patchwork law, imprecise travel, void-mysticism and more. Waypoints: Shipyards in spin-rings, a refinery town with synth clinics, a monastic relay that sells “tide” windows, a shifting freeport market, and a corporate salvage graveyard. Threats: Directorate Audit Fleet, Combine black-bag team VULTURE, Spiral Mold xeno-ecology. Jobs & tables: A ready d12 job list plus 4× d100 oracles to keep the story moving. Use it tonight Pick 3–5 Truths. Choose a waypoint and a threat. Roll once or twice on the oracles. Make two connections. Start in motion: alarms, docking clamps, or a countdown.

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