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Cover of THE COMPLETE STEAMPUNK GAMEMASTER’S TOOLKIT

THE COMPLETE STEAMPUNK GAMEMASTER’S TOOLKIT

Solo RPG · by Eduardo Camps · in English
AI
On Quisicosas since 26 December 2025
Featured in the newsletter of 26 December 2025 (on Substack)

What it is about

STEAMPUNK TOOLKIT: Victorian Science Fiction Gaming A comprehensive collection of 180 d20 tables providing instant inspiration for Game Masters running steampunk campaigns in any system. THE ULTIMATE STEAMPUNK REFERENCE The Steampunk Toolkit is your essential companion for running Victorian science fiction campaigns. Whether you're preparing for tonight's session or building a long-term campaign, this massive collection of 180 d20 tables provides instant inspiration for characters, technology, locations, plots, and the weird science that makes steampunk unique. No more blank pages when players ask unexpected questions. No more generic NPCs or uninspired inventions. Roll the dice and watch your Victorian world come alive with authentic period detail, creative technology, and adventure hooks ready to deploy. From street urchins to industrial magnates, from personal gadgets to city-destroying weapons, from respectable teahouses to dangerous opium dens—everything you need is here. WHAT'S INSIDE: MODULE 1: VICTORIAN SOCIETY CHARACTERS (24 Tables) Create authentic Victorian NPCs instantly with comprehensive character generation: Social Classes & Status: from slum dwellers to industrial magnates Victorian Professions: aether-lamp lighters, difference engine programmers, pneumatic tube dispatchers, clockwork repair specialists Inventor Archetypes: obsessed geniuses, military contractors, teenage prodigies, vengeful creators Secret Societies: membership, rituals, hidden agendas Aristocratic Titles & Estates, Victorian Scandals, Character Motivations Personal Quirks, Mannerisms, Secrets, and Relationships Physical Descriptions, Speech Patterns, Hobbies, Fears Daily Routines, Personal Possessions, Reputations, Values Professional Rivalries, Life Events, Complete character depth MODULE 2: AETHER TECHNOLOGY INVENTIONS (24 Tables) Generate the weird science and fantastic technology that defines steampunk: Personal Gadgets: pocket devices, wearable tech, gentleman's accessories Laboratory Equipment: experimental apparatus, mad scientist essentials Weapons Technology: from personal sidearms to devastating innovations Transportation Devices: beyond simple steam carriages Communication Technology: telegraphs, mechanical computers, aether transmitters Medical Devices: Victorian medicine meets impossible science Surveillance Equipment: spying in the age of steam Household Inventions, Industrial Machinery, Scientific Instruments Experimental Devices, Clockwork Mechanisms, Aether Applications Power Sources, Protective Gear, Navigation Devices Entertainment Technology, Security Systems Device Malfunctions, Invention Side Effects, Patent Classifications MODULE 3: AIRSHIPS & SKY PIRATES (20 Tables) Command the skies with comprehensive airship generation: Airship Types: from elegant passenger liners to military dreadnoughts Airship Names: evocative titles for your vessels Crew Composition: officers, engineers, sky pirates, stowaways Sky Pirate Crews, Pirate Tactics, Aerial Combat Maneuvers Airship Cargo: legitimate trade and smuggled contraband Notable Passengers: who's traveling and why Airship Accidents & Incidents Sky Port Locations, Aerial Territories, Air Trade Routes Boarding Actions, Chase Sequences, Weather Hazards Captain Personalities, Ship Modifications, Crew Conflicts MODULE 4: CLOCKWORK AUTOMATONS (18 Tables) Create mechanical servants, companions, and threats: Automaton Types: from domestic servants to military weapons Automaton Purposes: designed functions and unintended uses Automaton Appearances: Victorian aesthetics meet mechanical reality AI Personalities: from simple programming to emergent consciousness Automaton Malfunctions: when clockwork goes wrong Creator Origins: who built them and why Automaton Behavior Patterns, Learning Capabilities Security Protocols, Maintenance Requirements Public Reactions, Legal Status, Ethical Questions Automaton Modifications, Underground Automaton Networks MODULE 5: URBAN LOCATIONS (24 Tables) Build authentic Victorian cities with fantastic elements: Factory Districts: industrial centers where fortunes are made Aristocratic Neighborhoods, Working-Class Streets, Slum Areas Notable Buildings: from grand museums to sinister warehouses Public Spaces: parks, squares, meeting grounds Underground Locations: sewers, tunnels, secret passages Markets & Shops, Gentlemen's Clubs, Music Halls Scientific Institutions, Government Buildings Criminal Hideouts, Secret Laboratories Railway Stations, Airship Docks, Harbor Districts Entertainment Venues, Religious Institutions Educational Facilities, Medical Establishments Mysterious Locations, Haunted Sites MODULE 6: ADVENTURES & PLOTS (24 Tables) Generate complete adventure hooks and campaign frameworks: Heist Targets: what to steal and where to find it Mystery Investigations: murders, disappearances, conspiracies Political Intrigues: power struggles in Victorian society Scientific Discoveries: breakthroughs with consequences Criminal Operations, Revolutionary Activities Corporate Espionage, Military Conflicts Supernatural Phenomena, Time Travel Paradoxes Colonial Adventures, Exploration Missions Rescue Operations, Protection Assignments Revenge Plots, Romantic Entanglements Ethical Dilemmas, Social Reform Movements Technological Arms Races, Patent Wars Plot Twists, Complications, Resolution Options MODULE 7: WEIRD SCIENCE ODDITIES (22 Tables) Embrace the impossible and bizarre: Experiments Gone Wrong: mad science with consequences Strange Discoveries: artifacts, phenomena, anomalies Evolutionary Aberrations, Dimensional Rifts Alchemical Formulas, Aether Phenomena Cryptozoological Encounters, Time Anomalies Psychic Manifestations, Mechanical Horrors Scientific Heresies, Forbidden Knowledge Mutation Effects, Transformation Consequences Reality Distortions, Parallel World Incursions Ancient Technology, Lost Civilizations Impossible Geometry, Eldrich Artifacts MODULE 8: BRITISH EMPIRE & COLONIES (24 Tables) Expand beyond London to the global empire: Colonial Territories: India, Africa, Asia, Americas, Oceania Colonial Conflicts, Native Relations Trade Goods & Resources, Exotic Locations Colonial Officials, Military Outposts Diplomatic Incidents, Cultural Clashes Indigenous Peoples, Colonial Settlements Jungle Expeditions, Desert Crossings Ancient Ruins, Tribal Territories Colonial Scandals, Imperial Politics Missionary Activities, Scientific Expeditions Trading Companies, Colonial Rebels Natural Hazards, Exotic Diseases WHAT MAKES THIS DIFFERENT: Massive Content Volume: 180 tables mean you'll never run out of inspiration. Each module contains 18-24 tables covering every aspect of its theme. Generate complete characters, intricate technologies, detailed locations, and complex plots with just a few rolls. Authentic Victorian Detail: Every table balances historical accuracy with steampunk fantasy. Social classes reflect real Victorian hierarchy. Professions come from actual period jobs adapted to steampunk. Technology builds on real Victorian science then extrapolates into the impossible. Immediate Usability: Each table provides complete, usable results—not vague prompts requiring additional work. Roll "Impoverished inventor struggling in garret workshop" and you have a character concept ready to roleplay. Roll "Clockwork repair specialist with tiny tools" and you know their profession, tools, and potential story hooks. System Agnostic: No stats, no mechanics, pure content. Works with D&D 5e, Pathfinder, Savage Worlds, FATE Core, Powered by the Apocalypse, or your homebrew system. Every table provides creative content you adapt to your game's rules. Modular Design: Use one table for quick inspiration or combine multiple tables for comprehensive generation. Create a complete NPC by rolling Social Class, Profession, Motivation, Quirks, and Secrets. Build entire airships by rolling Type, Name, Crew, Cargo, and Modifications. Scalable Complexity: Simple one-roll inspiration for quick prep. Multi-table generation for detailed creation. Chain tables together for interconnected results creating emergent storylines. Victorian Atmosphere: Every entry drips with period flavor. Not just "inventor" but "obsessed genius neglecting all else for work." Not just "weapon" but "aether-powered dueling pistol disguised as gentleman's walking cane." Atmosphere built into every result. Practical Organization: Eight themed modules organized logically. Find what you need quickly. Characters, technology, vehicles, locations, plots, weirdness, and world-building each have dedicated sections with multiple supporting tables. THE COMPLETE TOOLKIT: 180 tables organized across 8 comprehensive modules totaling 180+ pages. Every table contains 20 unique entries providing 3,600+ individual results. Enough content for years of campaign play without repetition. This isn't a setting book or rules supplement—it's a creativity engine. A tool for building worlds, generating content, and solving the GM's eternal problem: "What happens next?" Always have an answer. Always be prepared. Always have something interesting ready. SYSTEM AGNOSTIC: Works with any RPG system. Provides creative content, not mechanical stats. Adapt results to your game's rules easily. The age of steam awaits. The aether flows. The gears turn. Adventure calls. TAG UNIVERSAL RPG — My flagship tag-based system. Grab the bundle! For a lot more toolkits check my Toolkit Section! For a collection of Settings for your games see my Settings Section! For incredible original RPG's visit my RPG Section!

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