
100 Things That Went Wrong Before the Party Arrived
On Quisicosas since 27 February 2026
Featured in the newsletter of
27 February 2026 (on Substack)
What it is about
100 Things That Went Wrong Before the Party Arrived
A Campaign Toolkit of Aftermath, Mystery, and Unfinished Consequence
The Disaster Already Happened
The ritual worked.
The monster is dead.
The war was won.
And something is wrong.
100 Things That Went Wrong Before the Party Arrived gives you one hundred fully developed aftermath scenarios for fantasy roleplaying games. Each entry drops your players into the consequences of something that has already occurred.
The smoke has cleared.
The damage remains.
Inside, you will find
100 ready-to-run aftermath locations
2–4 paragraphs of rich, usable detail per entry
Dark magic, political fracture, warped time, and quiet horror
Scenarios that scale from single-session mysteries to campaign arcs
System-neutral design for any fantasy setting
Why Aftermath?
When the fight is over, the questions begin.
Who survived?
What changed?
What is still moving beneath the surface?
Aftermath turns any town, ruin, or road into a mystery. It creates tension without forcing combat and builds stories from consequence instead of coincidence.
The world does not reset when heroes leave.
By the time your party arrives, something has already gone wrong.
Now they inherit it.
So, what are you waiting for?
Take any item on the list, apply a little imagination, and let the adventure unfold.
May all your adventures be spectacular!
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