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100 Things That Went Wrong Before the Party Arrived

Solo RPG · by Lucky Dice Games · in English
On Quisicosas since 27 February 2026
Featured in the newsletter of 27 February 2026 (on Substack)

What it is about

100 Things That Went Wrong Before the Party Arrived A Campaign Toolkit of Aftermath, Mystery, and Unfinished Consequence The Disaster Already Happened The ritual worked. The monster is dead. The war was won. And something is wrong. 100 Things That Went Wrong Before the Party Arrived gives you one hundred fully developed aftermath scenarios for fantasy roleplaying games. Each entry drops your players into the consequences of something that has already occurred. The smoke has cleared. The damage remains. Inside, you will find 100 ready-to-run aftermath locations 2–4 paragraphs of rich, usable detail per entry Dark magic, political fracture, warped time, and quiet horror Scenarios that scale from single-session mysteries to campaign arcs System-neutral design for any fantasy setting Why Aftermath? When the fight is over, the questions begin. Who survived? What changed? What is still moving beneath the surface? Aftermath turns any town, ruin, or road into a mystery. It creates tension without forcing combat and builds stories from consequence instead of coincidence. The world does not reset when heroes leave. By the time your party arrives, something has already gone wrong. Now they inherit it. So, what are you waiting for? Take any item on the list, apply a little imagination, and let the adventure unfold. May all your adventures be spectacular! ----------- Our Most Popular Game Resources ---------- Be sure to check out some of our other popular game master resources below. (Click on an image to go to that product's page. Product opens in a new page.) Happy gaming!

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