
The Vault Opens in Colson City: An Urban Fantasy Solo Adventure
On Quisicosas since 13 March 2026
Featured in the newsletter of
13 March 2026 (on Substack)
What it is about
Every Creative Concepts Solo Journaling Adventure is unique, with its own unique card meanings and events, making a “core” book unnecessary.
The Vault Opens in Colson City
“In position outside Banshee’s Song Nightclub. Three tangos moving west. Agents en route to intercept. Another tango has exited the club, trailing behind the initial three tangos. Agents attempting capture of the three. Two tangos are Fae. Employing countermeasures. Third is unknown species, possibly naga. Confirmed Naga. Employing countermeasures. Agents moving them to alley to await detention van. Trailing tango is moving to intercept! Tango is using an item of undetermined abilities. Agent down! Agent down! Request backup! Agents using countermeasures on . . . Agent down! Tango is wounded. Two agents continuing combat. Agent down! Tango is fleeing on foot. Abort pursuit, witnesses exiting nightclub. Retrieve tangos and abandon location. Detention van arrival. Fleeing Tango has disappeared from street, location unknown. Witnesses moving toward detention van. Do not engage. Return to base. Repeat, all agents return to base.”
You escaped the Vault. For now.
Colson City.
A small metropolis with a river flowing through its center. Here is where you live. Naturals and unnaturals roam the streets side by side. The unnaturals mask themselves in spells to pass as naturals. Werewolves, undead, vampires, wizards, and every sort of supernatural creature live in the city's sewers, apartments, high-rises, and parks. Intrigue, wars, politics, and power moves drive the heart of the city, and its denizens are the blood traveling through its veins. Overseeing from his lofty tower penthouse, “The Emperor” looks down upon the masses. If you are crafty, quick, smart, form alliances, and can defend yourself, you might live long enough to appreciate what you have.
This adventure is a sequel to Drawing Blood in Colson City.
Materials you will need.
You will need some simple items as follows:
• A Standard Deck of Playing Cards (with Jokers): I own several decks with different face card themes. You can use a standard deck or a unique one to play solo games with themes. Every card will have a different meaning as you draw one. They produce the adventures to start you on your way, a side quest, a discovery, how your character may feel, or people or creatures you will meet along the way.
• A six-sided die
• Paper and pencil, or a writing program: I prefer a writing program or a spreadsheet (Creative Concepts provides a FREE Solo and Group Narrative Sheet to log your adventure. Look for it where you purchased this product) to log in order with your ideas as you travel through your world.
Now, before you begin, you have to decide who you are:
1. Are you a human, a vampire, a werewolf, a Fae, or a human magic user? Are you young, mature, or ancient for your species type? What’s your gender? Were you born and raised in the city, created here, or did you move here? Are you rich, middle class, or poor?
2. Choose Your Role: What’s your occupation? How do you feel toward the unnatural community? The natural community? Are you cursed? Damned? Blessed? Where do you live? What do you eat? Who are your friends?
3. Prepare your Deck: Shuffle your deck of playing cards and place the stack face down.
With your character’s nature made, your role in the story selected, and your cards ready, it’s time to start your journey.
Gameplay:
Each card creates a new event or discovery for your character; make sure to chronicle them in order. A series of turns of fate may reflect on the card you have two cards later.
1. Draw a single card at a time from the deck if you wish to be surprised with each new draw. Alternatively, you can draw 18 cards for Chapter One, then another 18 for Chapter Two, etc, until you reach the end of the deck, so you may know all the players in the scene and arrange them as you see fit.
2. The prompts below will tell you the card’s meaning by number and suit. Try to imagine the scene with all five senses.
3. Write your entry describing the moment using your senses. Imagine it’s a scene in a movie, comic, or novel, and play with it. Use that imagination!
4. After writing down your scene, draw the next card to continue your adventure. When you reach the end of the deck, you can imagine returning to where you started or using it as a cliffhanger for your next story after you shuffle the deck. You just completed “Book One” of your adventure.





