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Cover of The Tournament Generator Jousts, Intrigue & Blood - a Low Fantasy Gritty supplement

The Tournament Generator Jousts, Intrigue & Blood - a Low Fantasy Gritty supplement

Solo RPG · by Doppelgänger Publishing · in English
AI
On Quisicosas since 25 March 2026
Featured in the newsletter of 25 March 2026 (on Substack)

What it is about

The Tournament Generator Jousts, Intrigue & Blood a Low Fantasy Gritty supplement The tournament should be the best session of the campaign. Banners in the wind. Knights nobody trusts. A lord buying a murder from the stands. Two people behind the pavilions making a mistake that will start a war. That's the tournament you want to run. Here's the problem: building one takes hours. You need a dozen knights with names and secrets. Nobles with agendas. A conspiracy, a scandal, and the moment everything goes sideways. Most GMs don't have that kind of prep time. So the tournament becomes a single jousting roll and a feast where nothing happens. This book fixes that. What This Book Does: The Tournament Generator builds a complete medieval tournament — from opening ceremony to political wreckage — in 15 to 30 minutes of prep. Roll dice. Follow seven steps. Walk into the session with a cast of fighters, a web of intrigue, a bracket that matters, and at least one scandal ready to detonate. More than 60 tables - knights, nobles, scandals, side quests, campaign hooks A step-by-step flowchart that builds a playable tournament from scratch Two drop tables for quick reference at the table One pre-generated tournament ready to run tonight Part I — The Engine Seven steps, each feeding the next. The flowchart walks you through it: Step 1 — The Tournament: Name, reason, host, location, schedule, weather. The foundation — including why this event exists and what the host isn't telling anyone. Step 2 — The Roster: Two d100 tables that combine to produce knights with public reputations and private sins. One roll for the name and secret. One roll for the fighting style and complication. A complete character in two dice. Step 3 — The Court: Two d100 tables for nobles — names with hidden agendas, ranks with leverage. Every noble connects to a knight. The people in the stands matter more than the people in the lists. Step 4 — The Web: Rivalries between knights. Entanglements between nobles and fighters. Political conspiracies. Whispered rumors. This is where the tournament becomes a trap. Step 5 — The Bracket: A bracket generator, quick NPC-vs-NPC match resolution, and round-by-round joust tables. Also covers the grand melee, archery, and minor events. Step 6 — The Chaos: Incidents per round. Cheating and sabotage. Injuries. A d100 scandal table. Death in the lists. Crowd violence. This is what happens when the plots from Step 4 crack open. Step 7 — The Aftermath: Political fallout. New rivalries and alliances. A d100 campaign hooks table — one hundred reasons the tournament follows your players home. Part II — The World Around the Lists Once the skeleton exists, raid Part II freely for texture. Nothing here requires sequence. The Grounds: Layout, arena details, pavilion scenes, merchant row The Smallfolk: Peasant NPC generator, crowd encounters, mob reactions Special NPCs: The mystery knight, the herald, the healer, the bookmaker, the Queen of Love and Beauty, foreign dignitaries, squires and retinue, heraldry generator Side Quests: A d100 table of missions for players who aren't jousting — plus odd jobs, informants, gambling, and the black market Between the Rounds: The feast, camp life after dark, entertainers with secrets, forbidden liaisons, poison and daggers Coin & Consequences: Debts, rigged fights, prizes and their hidden costs What It's For: This book was built for GMs running low fantasy, gritty, medieval campaigns — the kind where politics kills more people than swords do. It works for any system: D&D, OSR, Pendragon, Savage Worlds, or solo play. If your setting has knights, nobles, and mud, this book has your tournament. No stats. No damage tables. Everything here is situation, character, and consequence — the parts no rulebook generates for you. If you liked this volume, you might be interested in the other books: In the fantasy series

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