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Cover of Fire, Blood & Teeth

Fire, Blood & Teeth

Solo RPG · by Man Alone · in English
On Quisicosas since 5 April 2026
Featured in the newsletter of 5 April 2026 (on Substack)

What it is about

Fire, Blood, & Teeth is a solo survival and meta-mystery pamphlet RPG about waking alone on an island with no memory of who you are or what brought you there. There weren't many solo RPG's like this and I sort of couldn't believe it so I made it! Using a standard deck of cards, you explore the island, manage hunger, health, and sanity, craft practical tools from broad material functions (that will make sense when you see it), and gradually piece together what the island means, why you’re there, and who you even are. Discoveries are intentionally interpretive: the game provides structured prompts, and you decide whether what you find becomes food, shelter, a weapon, a clue, or something stranger. The game is designed as a thinking-focused solo experience rather than a journaling game. No writing is required beyond optional notes or character tracking. Please indulge your wildest non-journaling solo play fantasies with clear instructions, simple mechanics, meaningful choices, and open-ended interpretation rather than freeform diary prompts. No need to buy (and then NOT use) a new $20 Moleskine notebook for this one folks! Included in the download: • 1 tri-fold pamphlet ruleset (6 panels, like a brochure for a vacation rental or retirement home). • 1 two-sided reference and character sheet • card-based oracles for tons of stuff • survival systems for hunger, health, sanity, travel, and camping • functional crafting rules based on material properties (I actually think this little crafting system is kind of a banger!) • open-ended structure with multiple possible endings. In fact there are infinite endings. • combat system that I came up with sort of at the last minute but actually kind of rules Best suited for players who enjoy: • solo survival play • being okay with ambiguity • open-ended symbolic interpretation • abstract (but not super abstract) resource management • the TV show LOST. Or at least those who watched an episode. Play requires: • a standard 52-card deck • the pamphlet • the included reference sheet • probably an index card or two as the character sheet is a bit narrow if I’m honest. Suitable for one-shots, extended solo campaigns, or as a reusable island survival framework for other solo RPG playstyles. Also can be used as a placemat at a Diner.

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