QuisicosasNews about solo tabletop RPGs
Cover of Castle Carbuncle

Castle Carbuncle

Solo RPG · by Kabuki Kaiser · in English
On Quisicosas since 2 May 2026
Featured in the newsletter of 2 May 2026 (on Substack)

What it is about

A Solo Paragraph Adventure of Strange Rooms & Crystal Peril Castle Carbuncle is a 360+ solo deep cut paragraph challenge in the heroic Tunnels & Trolls and Fighting Fantasy tradition, illustrated with naïve 80s-style black-and-white plates. It slept in a dead locker alongside Buffalo Castle and The Warlock of Firetop Mountain, or perhaps only pretends it did. You will find no plot here. No read-aloud. No history section. No campaign frame either, though if you join the dots and read between the lines, you may find some sense of consistency there, even a little ecology. How you join them, and what shape emerges, is up to you. It is a dungeon and that is enough. Built for Many Sought Adventure characters, with notes for easy use with B/X and other related OSR systems. Inside are implied factions, familiar monsters made uncanny again, unique creatures, companions, familiars, weird magic, shrewd conundrums, bad surprises, and a more tactical kind of solo combat, where doors, darkness, ambush, and what you carry can matter as much as your stats. Choices do not merely branch, but change the whole run. What you notice matters. What you missed three paragraphs ago may matter most of all, spinning a different story every delve. So take your favourite rogue wizard, patch one up, or grab one of the characters provided. Light your torch. Get through the gate if you can, and test your mettle. † Classic monsters, creatively turned sideways. † Wondrous locations and mysteries. † Informed choices, real consequences. † Hours and hours of play. † High replay for solo play.

More by Kabuki Kaiser

Like these finds?

Subscribe to Quisicosas and get the solo RPG news in your inbox (the newsletter is in Spanish).