
We’re Surrounded!
Published 3 November 2026 · On Quisicosas since 4 November 2026
Featured in the newsletter of
4 November 2026 (on Substack)
What it is about
Five mercenaries. One cart. The dark on every side. Wyrdwell’s wards are failing. Cinderholt has loaded a cart with ward-salt, lamp oil, grain and physic. You control the five mercenaries hired to drive it through the dark—and rekindle three waylights so another cart can follow. We’re Surrounded! is a solo game for one player, four six-sided dice and a pencil. A tale from the world of Against the Dark . Allow about an hour, more if you fight every Horror on the grid. Make the road work for you Roll four dice, read the Road die, then assign three bone dice to Heading, Distance and Work. Spend Grit to adjust a die when the road will not cooperate. Scout Halts, mend the cart, ration supplies and keep the Eclipse from drawing the Horrors closer. Fight on the battle grid with three action dice and five different mercenary roles, or use the optional quick fights. What you spend to survive may be what Wyrdwell needs. The contract Rekindle three waylights and reach Wyrdwell by the end of Day 30 with the Axle intact, at least one mercenary standing and four crates—including Ward-salt. Three roads to Wyrdwell — eleven illustrated PDFs 20-page A5 main-game rulebook. A4 print-and-fold rulebook. Three two-sided A3 play sheets: the Old Road, Fen Road and High Pass. Three A4 road maps, each with its own Halt notes. A4 Cart and Company sheet. A4 battle grid and reference. Separate A5 cut-out tokens. The rulebooks and combined A3 play sheet are included with purchase. The individual A4 play aids and A5 tokens are free downloads below. Choose your tier £3.99 — Main game. Includes the 20-page main rulebook, print-and-fold edition and all three combined A3 play sheets. Individual A4 play aids and A5 tokens remain free below. £5.98 — Main game + The Roadwright’s Kit. Everything above, plus a separate illustrated 16-page road-building guide, its print-and-fold edition, blank A4 map and Road Record, large A3 blank map and two-sided blank A3 play sheet. Roll a new road with four dice or draw one by hand. The kit adds £1.99 to the base tier and requires the main rulebook. Print and play Print at 100% / actual size. The A4 rulebook uses double-sided printing with short-edge flipping, then fold and staple. Print the A3 play sheet on both sides. Cut tokens from the separate A5 sheet so your battle grid stays intact; coins can stand in for tokens. V.1 layout playtest — feedback welcome Tell me how your journey ended, how many crates reached Wyrdwell and anything that was difficult to follow. Contains dark fantasy violence, peril and the death of mercenaries. Movement after Voyages by Postmark Games, as credited on the map. Visit the game page on the Triple Games website . AI was used for the illustrations (I’m not an artist). All mechanics, game design and narratives are by me—a real, actual human.











