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Intergalactic Logistics

Solo roleplaying game · by Shenbot Makes · in English
On Quisicosas since 13 January 2024
Featured in the newsletter of 13 January 2024 (on Substack)

What it is about

🚀 Full version includes 100 puzzles! 🚀 Patreon members access the full version via this link: https://alexandershen.itch.io/intergalactic-logistics/patreon-access “Great news, all of you!” - Doctor Fernswurt Goal Get as many points as possible when reaching the planet. Setup Start at the delivery spaceship (top left) How to Play Cross off a Fuel square Roll 1d6 or Drift in Space Move in a straight line the full amount shown on the 1d6 (orthogonal or diagonal) Continue doing this until you no longer have any Fuel squares remaining or have reached the planet. Black Holes If you encounter a Black Hole, you may turn any direction before completing your movement. If you end your movement on a Black Hole, you may teleport and start your next turn from any other Black Hole on the board. You must select this Black Hole prior to rolling. Stars If you encounter a Star, cross off a “Partial Stars” square. If you end your movement on a Star, cross off a “Full Stars” square. Asteroids You may not move through an Asteroid. Consider them as impassable walls. You may choose to stop short of the Asteroid, taking any excess movement as Fuel squares that are required to be marked off. For example, if the Asteroid is 2 spaces away and you roll a 4, you move only 1 space, thus you must mark off 3 Fuel squares. Drift in Space Instead of rolling, you may move 1 space in any direction. This still requires a Fuel square to be marked off, but may prove useful to reach certain bonuses. Reaching the Planet Reaching the Planet requires an exact roll. For example, if the Planet is 3 spaces away, you require a 3 from your roll to successfully land. Any excess will be counted as Fuel squares that are required to be marked off. For example, if the Planet is 3 spaces away and you roll a 5, you must mark off 2 Fuel squares.

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