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Cover of WITCH’S GARDEN The Inherited Greenhouse

WITCH’S GARDEN The Inherited Greenhouse

Solo roleplaying game · by Soul Art Toys · in English
Game Pay what you want AI: Graphics, Sounds, Text PDF, Imagen
On Quisicosas since 19 July 2026
Featured in the newsletter of 19 July 2026 (on Substack)

What it is about

“The garden is hungry, and your predecessor couldn't tame it. You have arrived with your shears, your spellbook, and a dream of a thriving conservatory.” Game Details Number of Players: 1 Genre: Solo TTRPG / Survival Management Play Time: Variable (Based on survival and garden progression) Main Mechanics: Grid-based exploration, Resource management, Push-your-luck encounters The Core Experience Successfully cultivate 5 unique Witch-Blooms and reach the Conservatory Center before your "Will to Garden" (Health) reaches zero. Core Mechanics The Overgrowth (Legacy of Failure): When your HP reaches zero, you become part of the garden. That location becomes "Wild"—increasing encounter difficulty—and your lost items remain there for future runs to discover. The Harvest: Commune with established "Flower Icons" by spending 1 HP to collect "Legacy Blooms," the essential ingredients for your final recipe. The Pruning: Navigate the 4x5 grid strategically; you must manage your "Mana-Leaves" to traverse dangerous, overgrown hexes. Garden Curiosities: Encounter a host of challenges and boons—from Bramble-Spirits to Feral Spores—that shift the state of the greenhouse as you play. Requirements A 4x5 grid map A Ledger (to track HP, Inventory, and Harvested Blooms) Standard six-sided dice (d6) Starting items: 3 HP and 1 pair of Magic Shears FREE OST INSIDE!

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