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Cover of SIGNAL LOST

SIGNAL LOST

Solo roleplaying game · by Soul Art Toys · in English
Game Pay what you want AI: Graphics, Sounds, Text Card Game PDF
On Quisicosas since 14 February 2026
Featured in the newsletter of 14 February 2026 (on Substack)

What it is about

"You aren't home yet, but someone is coming." Lore You are the sole survivor of a crash on an uncharted world. Surrounded by alien flora, rare minerals, and shifting anomalies, your life depends on a single goal: repairing your distress beacon before your life support fails or the planet claims you. Every day is a struggle against the unknown—from bioluminescent moss that chokes your filters to obsidian pillars humming with unnatural frequencies. Your story is recorded in your journal, a final testament before your signal fades forever or help finally arrives. Game Details Number of Players: Solo Survival Genre: Sci-Fi / Survival Journaling Play Time: Variable (Determined by a 52-card deck) Main Mechanics: Deck-crawling, resource management, and prompt-based journaling Core Mechanics The Daily Draw: Each card drawn represents one day of survival on the planet. The Suits (Themes): The card suit dictates the day's focus: Hearts (Biological/Body), Diamonds (Geological/Terrain), Clubs (Mechanical/Tech), or Spades (The Unknown/Psychological). Resource Management: You must track Hull/Health (starting at 10) and Supplies (starting at 10). If either hits 0, the game ends in failure. Beacon Components: To win, you must find all 4 Kings hidden in the deck to send an SOS. The Choice: Drawing a Queen forces a high-stakes decision: risk 2 Hull to gain 3 Supplies, or vice versa. Requirements Standard 52-card deck (no Jokers) A journal (paper or digital) Stat tracking for Hull and Supplies

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