QuisicosasNews about solo tabletop RPGs
Cover of AETHER-CHART: The Cartographer’s Descent

AETHER-CHART: The Cartographer’s Descent

Solo roleplaying game · by Soul Art Toys · in English
Game Pay what you want AI: Graphics, Sounds, Text PDF
On Quisicosas since 15 February 2026
Featured in the newsletter of 15 February 2026 (on Substack)

What it is about

"A Steampunk Mapping & Survival Game for 1 Player" Lore Take flight as a daring airship captain in a world of endless skies and floating mysteries. From your central Capital, you must venture into the unknown to activate four ancient corner Beacons. Navigate through turbulent storms and pirate-infested anomalies as you chart your path, manage your steam reserves, and upgrade your vessel to survive the descent. Game Details Number of Players: 1 Genre: Steampunk / Mapping / Survival Play Time: Variable (until all 4 Beacons are visited and you return home) Main Mechanics: Dice Placement (3d6), Drawing/Mapping, Resource Management, and Scoring Core Mechanics Tri-System Navigation: Every turn, roll 3d6 and assign one die to Navigation (direction), one to Throttle (distance in cm), and one to Aether-Scan (destiny/hazards). Steam Management: Use Steam Tokens to power your journey. Spend steam to "Vent" and manipulate your dice results, but beware: running out of steam ends your expedition. Cartography: Use a real pen and paper to draw your flight path. Your physical drawing impacts the game—crossing previous flight lines or anomalies causes turbulence and costs precious steam. Beacon Events & Upgrades: Reaching a corner Beacon triggers random events like "Static Discharges" or "Signal Flares" and allows you to choose permanent ship upgrades like a Reinforced Hull or Overclocked Boiler. Strategic Scoring: Your final rank depends on efficiency. You earn points for remaining steam and unused safe harbors, but lose points for every centimeter of ink drawn and every hazard hit. Requirements The Chart: One blank sheet of paper (A4 or Letter size). The Instruments: Three six-sided dice (3d6) and a fine-point pen. The Fleet & Steam: One small token (like a coin) and 5 small items (pennies or beads) to track Steam. Measurement: A ruler (to move your airship the correct number of centimeters).

More by Soul Art Toys

Like these finds?

Subscribe to Quisicosas and get the solo RPG news in your inbox (the newsletter is in Spanish).