
The Aviator: Storm Runner
On Quisicosas since 22 February 2026
Featured in the newsletter of
22 February 2026 (on Substack)
What it is about
"3 Dice. 4 Corners. 1 Storm." Lore The year is 1928. You are a Storm Runner, a pilot braving the "Black Meridian"—a wall of eternal lightning and chaos. Radio is dead and instruments are useless. Your only hope is to sync your engine vibrations to the frequency of the storm; if the engine stalls or you lose your struts, you’re just another ghost in the clouds. Game Details Number of Players: Solo (Single Player) Genre: Tabletop Dice / Print-and-Play Survival Play Time: Short (approx. 5–10 minutes) Main Mechanics: Dice Manipulation, Resource Management (Health/Tools), and Stage Progression Core Mechanics The Sync: Your goal is to fly through 3 flight stages by rolling 3-of-a-kind (Triples). Pilot Tools: Once per stage, you can use three specific tools to manipulate your dice: Throttle: Add or subtract 1 from any one die. Barrel Roll: Flip one die to its opposite side. Kick the Dash: Keep one die and reroll the other two. Damage System: Your plane’s "Wing Struts" are represented by the 4 corners of the game card. If you fail to produce a triple after using your tools, you "Stall" and must fold or mark one corner. Conditions: Clearing Stage 3 results in a successful landing (Victory). Marking all 4 corners results in a crash (Game Over). Requirements Three 6-sided dice (3d6) The printed game card A pen or the ability to fold the card Corners.





